Commit: 2b12b4cd7dccfa51cec53d5ae885a2142563fb17 Author: Jacques Lucke Date: Wed Nov 3 10:42:48 2021 +0100 Branches: blender-v3.0-release https://developer.blender.org/rB2b12b4cd7dccfa51cec53d5ae885a2142563fb17
Fix: make sure geometry owns mesh before taking ownership Differential Revision: https://developer.blender.org/D13075 =================================================================== M source/blender/blenkernel/intern/DerivedMesh.cc =================================================================== diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc index 3ec0ab9c512..4b1332d5b84 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.cc +++ b/source/blender/blenkernel/intern/DerivedMesh.cc @@ -921,6 +921,10 @@ static Mesh *modifier_modify_mesh_and_geometry_set(ModifierData *md, /* Release the mesh from the geometry set again. */ if (geometry_set.has<MeshComponent>()) { MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>(); + if (mesh_component.get_for_read() != input_mesh) { + /* Make sure the mesh component actually owns the mesh before taking over ownership. */ + mesh_component.ensure_owns_direct_data(); + } mesh_output = mesh_component.release(); } _______________________________________________ Bf-blender-cvs mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs
