Commit: d231f4059aa6bb2c8f51bc48e2e949b58a0d5eeb
Author: Jeroen Bakker
Date:   Mon Dec 6 15:47:44 2021 +0100
Branches: temp-gpu-image-engine
https://developer.blender.org/rBd231f4059aa6bb2c8f51bc48e2e949b58a0d5eeb

Added a better comment to maxUv;

===================================================================

M       source/blender/draw/engines/image/shaders/engine_image_frag.glsl

===================================================================

diff --git a/source/blender/draw/engines/image/shaders/engine_image_frag.glsl 
b/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
index 7cfab8dbff3..e405fb51cc7 100644
--- a/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
+++ b/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
@@ -15,7 +15,8 @@ uniform vec2 farNearDistances;
 uniform vec4 color;
 uniform vec4 shuffle;
 
-/* Maximum UV range. UV coordinates beyond would draw a border. */
+/* Maximum UV range.
+ * Negative UV coordinates and UV coordinates beyond maxUV would draw a 
border. */
 uniform vec2 maxUv;
 
 #define FAR_DISTANCE farNearDistances.x

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