Commit: d231f4059aa6bb2c8f51bc48e2e949b58a0d5eeb Author: Jeroen Bakker Date: Mon Dec 6 15:47:44 2021 +0100 Branches: temp-gpu-image-engine https://developer.blender.org/rBd231f4059aa6bb2c8f51bc48e2e949b58a0d5eeb
Added a better comment to maxUv; =================================================================== M source/blender/draw/engines/image/shaders/engine_image_frag.glsl =================================================================== diff --git a/source/blender/draw/engines/image/shaders/engine_image_frag.glsl b/source/blender/draw/engines/image/shaders/engine_image_frag.glsl index 7cfab8dbff3..e405fb51cc7 100644 --- a/source/blender/draw/engines/image/shaders/engine_image_frag.glsl +++ b/source/blender/draw/engines/image/shaders/engine_image_frag.glsl @@ -15,7 +15,8 @@ uniform vec2 farNearDistances; uniform vec4 color; uniform vec4 shuffle; -/* Maximum UV range. UV coordinates beyond would draw a border. */ +/* Maximum UV range. + * Negative UV coordinates and UV coordinates beyond maxUV would draw a border. */ uniform vec2 maxUv; #define FAR_DISTANCE farNearDistances.x _______________________________________________ Bf-blender-cvs mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs
