Commit: 3647a1e62199f6187c6ce2c0f7a5eac5ea6b428e
Author: Campbell Barton
Date:   Thu Dec 9 20:23:10 2021 +1100
Branches: master
https://developer.blender.org/rB3647a1e62199f6187c6ce2c0f7a5eac5ea6b428e

Cleanup: move public doc-strings into headers for 'geometry'

Ref T92709

===================================================================

M       source/blender/geometry/GEO_mesh_to_curve.hh
M       source/blender/geometry/intern/mesh_to_curve_convert.cc

===================================================================

diff --git a/source/blender/geometry/GEO_mesh_to_curve.hh 
b/source/blender/geometry/GEO_mesh_to_curve.hh
index 66459ab79a9..fac40cc40d5 100644
--- a/source/blender/geometry/GEO_mesh_to_curve.hh
+++ b/source/blender/geometry/GEO_mesh_to_curve.hh
@@ -29,6 +29,11 @@ class MeshComponent;
 
 namespace blender::geometry {
 
+/**
+ * Convert the mesh into one or many poly splines. Since splines cannot have 
branches,
+ * intersections of more than three edges will become breaks in splines. 
Attributes that
+ * are not built-in on meshes and not curves are transferred to the result 
curve.
+ */
 std::unique_ptr<CurveEval> mesh_to_curve_convert(const MeshComponent 
&mesh_component,
                                                  const IndexMask selection);
 
diff --git a/source/blender/geometry/intern/mesh_to_curve_convert.cc 
b/source/blender/geometry/intern/mesh_to_curve_convert.cc
index 7aaaec9f0c5..0cbec35ec7a 100644
--- a/source/blender/geometry/intern/mesh_to_curve_convert.cc
+++ b/source/blender/geometry/intern/mesh_to_curve_convert.cc
@@ -260,11 +260,6 @@ static Vector<std::pair<int, int>> 
get_selected_edges(const Mesh &mesh, const In
   return selected_edges;
 }
 
-/**
- * Convert the mesh into one or many poly splines. Since splines cannot have 
branches,
- * intersections of more than three edges will become breaks in splines. 
Attributes that
- * are not built-in on meshes and not curves are transferred to the result 
curve.
- */
 std::unique_ptr<CurveEval> mesh_to_curve_convert(const MeshComponent 
&mesh_component,
                                                  const IndexMask selection)
 {

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