Commit: d13970de8627bab29458a6eef951a84a7962b38a Author: Philipp Oeser Date: Tue Nov 9 12:22:06 2021 +0100 Branches: master https://developer.blender.org/rBd13970de8627bab29458a6eef951a84a7962b38a
Fix T92930: Outliner "Show Active" bone fails in certain situations Outliner would frame the armature object instead of the bone if the bone was on a hidden armature layer. Similar to issues reported in e.g. T58068 and T80464, this is due to the fact that `BKE_pose_channel_active` always checks for the armature layer (and returns NULL if a bone is not on a visible armature layer). Now propose to make this layer check **optional** (and e.g. from the Outliner be more permissive). This also introduces `BKE_pose_channel_active_if_layer_visible` which just wraps `BKE_pose_channel_active` with the check being ON. Maniphest Tasks: T92930 Differential Revision: https://developer.blender.org/D13154 =================================================================== M source/blender/blenkernel/BKE_action.h M source/blender/blenkernel/intern/action.c M source/blender/editors/armature/pose_select.c M source/blender/editors/interface/interface_templates.c M source/blender/editors/object/object_constraint.c M source/blender/editors/object/object_hook.c M source/blender/editors/object/object_relations.c M source/blender/editors/object/object_utils.c M source/blender/editors/screen/screen_context.c M source/blender/editors/space_outliner/outliner_edit.c M source/blender/editors/space_view3d/view3d_buttons.c M source/blender/editors/space_view3d/view3d_edit.c M source/blender/editors/space_view3d/view3d_gizmo_armature.c M source/blender/editors/transform/transform_orientations.c =================================================================== diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h index ea8ee3f93b1..5dd98dbb9a3 100644 --- a/source/blender/blenkernel/BKE_action.h +++ b/source/blender/blenkernel/BKE_action.h @@ -252,13 +252,29 @@ void BKE_pose_channel_session_uuid_generate(struct bPoseChannel *pchan); * from this pose. */ struct bPoseChannel *BKE_pose_channel_find_name(const struct bPose *pose, const char *name); +/** + * Checks if the bone is on a visible armature layer + * + * \return true if on a visible layer, false otherwise. + */ +bool BKE_pose_is_layer_visible(const struct bArmature *arm, const struct bPoseChannel *pchan); /** * Find the active pose-channel for an object - * (we can't just use pose, as layer info is in armature) * - * \note #Object, not #bPose is used here, as we need layer info from Armature. + * \param check_arm_layer: checks if the bone is on a visible armature layer (this might be skipped + * (e.g. for "Show Active" from the Outliner). + * \return #bPoseChannel if found or NULL. + * \note #Object, not #bPose is used here, as we need info (layer/active bone) from Armature. + */ +struct bPoseChannel *BKE_pose_channel_active(struct Object *ob, const bool check_arm_layer); +/** + * Find the active pose-channel for an object if it is on a visible armature layer + * (calls #BKE_pose_channel_active with check_arm_layer set to true) + * + * \return #bPoseChannel if found or NULL. + * \note #Object, not #bPose is used here, as we need info (layer/active bone) from Armature. */ -struct bPoseChannel *BKE_pose_channel_active(struct Object *ob); +struct bPoseChannel *BKE_pose_channel_active_if_layer_visible(struct Object *ob); /** * Use this when detecting the "other selected bone", * when we have multiple armatures in pose mode. diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index ddba726ba83..764c043f5ed 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -705,7 +705,12 @@ bool BKE_pose_channels_is_valid(const bPose *pose) #endif -bPoseChannel *BKE_pose_channel_active(Object *ob) +bool BKE_pose_is_layer_visible(const bArmature *arm, const bPoseChannel *pchan) +{ + return (pchan->bone->layer & arm->layer); +} + +bPoseChannel *BKE_pose_channel_active(Object *ob, const bool check_arm_layer) { bArmature *arm = (ob) ? ob->data : NULL; bPoseChannel *pchan; @@ -716,14 +721,21 @@ bPoseChannel *BKE_pose_channel_active(Object *ob) /* find active */ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { - if ((pchan->bone) && (pchan->bone == arm->act_bone) && (pchan->bone->layer & arm->layer)) { - return pchan; + if ((pchan->bone) && (pchan->bone == arm->act_bone)) { + if (!check_arm_layer || BKE_pose_is_layer_visible(arm, pchan)) { + return pchan; + } } } return NULL; } +bPoseChannel *BKE_pose_channel_active_if_layer_visible(struct Object *ob) +{ + return BKE_pose_channel_active(ob, true); +} + bPoseChannel *BKE_pose_channel_active_or_first_selected(struct Object *ob) { bArmature *arm = (ob) ? ob->data : NULL; @@ -732,7 +744,7 @@ bPoseChannel *BKE_pose_channel_active_or_first_selected(struct Object *ob) return NULL; } - bPoseChannel *pchan = BKE_pose_channel_active(ob); + bPoseChannel *pchan = BKE_pose_channel_active_if_layer_visible(ob); if (pchan && (pchan->bone->flag & BONE_SELECTED) && PBONE_VISIBLE(arm, pchan->bone)) { return pchan; } diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index 17347aa57fe..0b889149f9d 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -746,7 +746,7 @@ static int pose_select_hierarchy_exec(bContext *C, wmOperator *op) const bool add_to_sel = RNA_boolean_get(op->ptr, "extend"); bool changed = false; - pchan_act = BKE_pose_channel_active(ob); + pchan_act = BKE_pose_channel_active_if_layer_visible(ob); if (pchan_act == NULL) { return OPERATOR_CANCELLED; } diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index b8026cbb40c..6bf0e36a3cc 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -2672,7 +2672,7 @@ static void constraint_ops_extra_draw(bContext *C, uiLayout *layout, void *con_v static void draw_constraint_header(uiLayout *layout, Object *ob, bConstraint *con) { - bPoseChannel *pchan = BKE_pose_channel_active(ob); + bPoseChannel *pchan = BKE_pose_channel_active_if_layer_visible(ob); short proxy_protected, xco = 0, yco = 0; // int rb_col; // UNUSED diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c index 5c3a8fc2277..91a512ae8e9 100644 --- a/source/blender/editors/object/object_constraint.c +++ b/source/blender/editors/object/object_constraint.c @@ -89,7 +89,7 @@ ListBase *ED_object_constraint_active_list(Object *ob) if (ob->mode & OB_MODE_POSE) { bPoseChannel *pchan; - pchan = BKE_pose_channel_active(ob); + pchan = BKE_pose_channel_active_if_layer_visible(ob); if (pchan) { return &pchan->constraints; } @@ -2215,7 +2215,7 @@ static bool get_new_constraint_target( bContext *C, int con_type, Object **tar_ob, bPoseChannel **tar_pchan, bool add) { Object *obact = ED_object_active_context(C); - bPoseChannel *pchanact = BKE_pose_channel_active(obact); + bPoseChannel *pchanact = BKE_pose_channel_active_if_layer_visible(obact); bool only_curve = false, only_mesh = false, only_ob = false; bool found = false; @@ -2370,7 +2370,7 @@ static int constraint_add_exec( pchan = NULL; } else { - pchan = BKE_pose_channel_active(ob); + pchan = BKE_pose_channel_active_if_layer_visible(ob); /* ensure not to confuse object/pose adding */ if (pchan == NULL) { @@ -2650,7 +2650,7 @@ void POSE_OT_constraint_add_with_targets(wmOperatorType *ot) static int pose_ik_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) { Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); - bPoseChannel *pchan = BKE_pose_channel_active(ob); + bPoseChannel *pchan = BKE_pose_channel_active_if_layer_visible(ob); bConstraint *con = NULL; uiPopupMenu *pup; diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c index 5065a2c00f0..51967ff35c7 100644 --- a/source/blender/editors/object/object_hook.c +++ b/source/blender/editors/object/object_hook.c @@ -582,7 +582,7 @@ static int add_hook_object(const bContext *C, BLI_strncpy(hmd->subtarget, arm->act_bone->name, sizeof(hmd->subtarget)); - pchan_act = BKE_pose_channel_active(ob); + pchan_act = BKE_pose_channel_active_if_layer_visible(ob); if (LIKELY(pchan_act)) { invert_m4_m4(pose_mat, pchan_act->pose_mat); mul_v3_m4v3(cent, ob->obmat, pchan_act->pose_mat[3]); diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c index 811f20e82be..71d9482597d 100644 --- a/source/blender/editors/object/object_relations.c +++ b/source/blender/editors/object/object_relations.c @@ -583,8 +583,8 @@ bool ED_object_parent_set(ReportList *reports, } case PAR_BONE: case PAR_BONE_RELATIVE: - pchan = BKE_pose_channel_active(par); - pchan_eval = BKE_pose_channel_active(parent_eval); + pchan = BKE_pose_channel_active_if_layer_visible(par); + pchan_eval = BKE_pose_channel_active_if_layer_visible(parent_eval); if (pchan == NULL) { BKE_report(reports, RPT_ERROR, "No active bone"); diff --git a/source/blender/editors/object/object_utils.c b/source/blender/editors/object/object_utils.c index 5f85f6ea0eb..df44d840ad3 100644 --- a/source/blender/editors/object/object_utils.c +++ b/source/blender/editors/object/object_utils.c @@ -115,7 +115,7 @@ bool ED_object_calc_active_center_for_posemode(Object *ob, const bool select_only, float r_center[3]) { - bPoseChannel *pchan = BKE_pose_channel_active(ob); + bPoseChannel *pchan = BKE_pose_channel_active_if_layer_visible(ob); if (pchan && (!select_only || (pchan->bone->flag & BONE_SELECTED))) { copy_v3_v3(r_center, pchan->pose_head); return true; diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c index 304205d0cc4..04df90bf912 100644 --- a/source/blender/editors/screen/screen_context.c +++ b/source/blender/editors/screen/screen_context.c @@ -501,7 +501,7 @@ static eContextResult screen_ctx_active_pose_bone(const bContext *C, bContextDat Object *obact = view_layer->basact ? view_layer->basact->object : NULL; Object *obpose = BKE_object_pose_armature_get(obact); - bPoseChannel *pchan = BKE_pose_channel_active(obpose); + bPoseChannel *pchan = BKE_pose_channel_active_if_layer_visible(obpose); if (pchan) { CTX_data_pointer_set(result, &obpose->id, &RNA_PoseBone, pchan); return CTX_RESULT_OK; diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c index 34f442eb2f7..282ded43ac1 100644 --- a/source/blender/editors/space_outliner/outliner_edit.c +++ b/source/blender/editors/space_outliner/outliner_edit.c @@ -38,6 +38,7 @@ #include "BLT_translation.h" +#include "BKE_action.h" #include "BKE_animsys.h" #include "BKE_appdir.h" #include "BKE_armature.h" @@ -48,6 +49,7 @@ #include "BKE_lib_query.h" #include "BKE_lib_remap.h" #include "BKE_main.h" +#include "BKE_object.h" #include "BKE_report.h" #include "BKE_workspace.h" @@ -1264,7 +1266,8 @@ static TreeElement *outliner_show_active_get_element(bContext *C, TreeElement *te_obact = te; if (obact->mode & OB_MODE_POSE) { - bPoseChannel *pchan = CTX_data_active_pose_bone(C); + Object *obpose = BKE_object_pose_armature_get(obact); + bPoseChan @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs
