Commit: 35bd6fe993a11df8395f2ef740fd0afa38c77b61
Author: Hans Goudey
Date: Thu Dec 23 16:22:07 2021 -0600
Branches: master
https://developer.blender.org/rB35bd6fe993a11df8395f2ef740fd0afa38c77b61
Fix T94344: Incorrect size for edge vertices node output
This looks like a copy and paste error from the original commit.
The virtual array output used the number of mesh polygons instead
of the number of edges.
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc
===================================================================
diff --git
a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc
b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc
index 473bef63e92..edf3f7c3e81 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc
@@ -50,12 +50,11 @@ static VArray<int> construct_edge_vertices_gvarray(const
MeshComponent &componen
return {};
}
if (domain == ATTR_DOMAIN_EDGE) {
-
if (vertex == VERTEX_ONE) {
- return VArray<int>::ForFunc(mesh->totpoly,
+ return VArray<int>::ForFunc(mesh->totedge,
[mesh](const int i) -> int { return
mesh->medge[i].v1; });
}
- return VArray<int>::ForFunc(mesh->totpoly,
+ return VArray<int>::ForFunc(mesh->totedge,
[mesh](const int i) -> int { return
mesh->medge[i].v2; });
}
return {};
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