Commit: 644e6c7a3e99ae1d43edb25a7d4c3ed86727faba
Author: Jacques Lucke
Date: Mon Dec 27 17:20:54 2021 +0100
Branches: master
https://developer.blender.org/rB644e6c7a3e99ae1d43edb25a7d4c3ed86727faba
Fix T93941: geometry proximity breaks with high resolution mesh
The calls to `.fill` were overwriting indices that are processed by
other threads.
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_proximity.cc
===================================================================
diff --git a/source/blender/nodes/geometry/nodes/node_geo_proximity.cc
b/source/blender/nodes/geometry/nodes/node_geo_proximity.cc
index 45086918ef4..49be56acd16 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_proximity.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_proximity.cc
@@ -177,7 +177,7 @@ class ProximityFunction : public fn::MultiFunction {
* comparison per vertex, so it's likely not worth it. */
MutableSpan<float> distances =
params.uninitialized_single_output<float>(2, "Distance");
- distances.fill(FLT_MAX);
+ distances.fill_indices(mask, FLT_MAX);
bool success = false;
if (target_.has_mesh()) {
@@ -191,8 +191,8 @@ class ProximityFunction : public fn::MultiFunction {
}
if (!success) {
- positions.fill(float3(0));
- distances.fill(0.0f);
+ positions.fill_indices(mask, float3(0));
+ distances.fill_indices(mask, 0.0f);
return;
}
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