Commit: fd39018f7d2a9dfff8e5d7cd803ca433fd898911
Author: Michael Kowalski
Date:   Sun Dec 26 23:31:30 2021 -0500
Branches: temp-usd-prev-export2
https://developer.blender.org/rBfd39018f7d2a9dfff8e5d7cd803ca433fd898911

USD Preview Surface export typo in comments.

===================================================================

M       source/blender/io/usd/intern/usd_writer_material.h

===================================================================

diff --git a/source/blender/io/usd/intern/usd_writer_material.h 
b/source/blender/io/usd/intern/usd_writer_material.h
index c6b7bff2be9..b2c732963dc 100644
--- a/source/blender/io/usd/intern/usd_writer_material.h
+++ b/source/blender/io/usd/intern/usd_writer_material.h
@@ -41,7 +41,7 @@ struct USDExporterContext;
  * More may be added in the future.
  *
  * The 'default_uv' paramter is used as the default UV set name sampled by the 
primvar
- * reader shaders generated for image texture nodes shat don't have an 
attached UVMAp node. */
+ * reader shaders generated for image texture nodes that don't have an 
attached UVMAp node. */
 void create_usd_preview_surface_material(const USDExporterContext 
&usd_export_context,
                                          Material *material,
                                          pxr::UsdShadeMaterial &usd_material,

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