Commit: 465bd6651914bf451a357802e044ba79ef439125 Author: Aaron Carlisle Date: Wed Dec 29 09:58:36 2021 -0500 Branches: master https://developer.blender.org/rB465bd6651914bf451a357802e044ba79ef439125
Nodes: Cleanup: Remove no op registration functions All these function paramaters are set to NULL so they arent necessary. Reviewed By: HooglyBoogly, JacquesLucke Differential Revision: https://developer.blender.org/D13686 =================================================================== M source/blender/nodes/shader/nodes/node_shader_add_shader.cc M source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c M source/blender/nodes/shader/nodes/node_shader_background.c M source/blender/nodes/shader/nodes/node_shader_bevel.c M source/blender/nodes/shader/nodes/node_shader_blackbody.c M source/blender/nodes/shader/nodes/node_shader_brightness.c M source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc M source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc M source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc M source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc M source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc M source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc M source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc M source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc M source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc M source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc M source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc M source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc M source/blender/nodes/shader/nodes/node_shader_bump.cc M source/blender/nodes/shader/nodes/node_shader_camera.c M source/blender/nodes/shader/nodes/node_shader_displacement.c M source/blender/nodes/shader/nodes/node_shader_eevee_specular.c M source/blender/nodes/shader/nodes/node_shader_emission.c M source/blender/nodes/shader/nodes/node_shader_fresnel.c M source/blender/nodes/shader/nodes/node_shader_gamma.c M source/blender/nodes/shader/nodes/node_shader_geometry.c M source/blender/nodes/shader/nodes/node_shader_hair_info.c M source/blender/nodes/shader/nodes/node_shader_holdout.c M source/blender/nodes/shader/nodes/node_shader_layer_weight.c M source/blender/nodes/shader/nodes/node_shader_light_falloff.c M source/blender/nodes/shader/nodes/node_shader_light_path.c M source/blender/nodes/shader/nodes/node_shader_mix_shader.cc M source/blender/nodes/shader/nodes/node_shader_output_light.c M source/blender/nodes/shader/nodes/node_shader_output_linestyle.c M source/blender/nodes/shader/nodes/node_shader_output_material.c M source/blender/nodes/shader/nodes/node_shader_output_world.c M source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc M source/blender/nodes/shader/nodes/node_shader_squeeze.c M source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc M source/blender/nodes/shader/nodes/node_shader_tex_coord.c M source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.c M source/blender/nodes/shader/nodes/node_shader_vector_displacement.c M source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc M source/blender/nodes/shader/nodes/node_shader_volume_principled.cc M source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc M source/blender/nodes/shader/nodes/node_shader_wavelength.c M source/blender/nodes/shader/nodes/node_shader_wireframe.c M source/blender/nodes/texture/nodes/node_texture_coord.c M source/blender/nodes/texture/nodes/node_texture_distance.c M source/blender/nodes/texture/nodes/node_texture_math.c =================================================================== diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc index 02f9e2b29f3..f1c0f5fa1c0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc +++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc @@ -55,8 +55,6 @@ void register_node_type_sh_add_shader() sh_node_type_base(&ntype, SH_NODE_ADD_SHADER, "Add Shader", NODE_CLASS_SHADER, 0); node_type_socket_templates( &ntype, file_ns::sh_node_add_shader_in, file_ns::sh_node_add_shader_out); - node_type_init(&ntype, nullptr); - node_type_storage(&ntype, "", nullptr, nullptr); node_type_gpu(&ntype, file_ns::node_shader_gpu_add_shader); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c index abe80ebcefb..2561d6cb398 100644 --- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c +++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c @@ -72,7 +72,6 @@ void register_node_type_sh_ambient_occlusion(void) sh_node_type_base(&ntype, SH_NODE_AMBIENT_OCCLUSION, "Ambient Occlusion", NODE_CLASS_INPUT, 0); node_type_socket_templates(&ntype, sh_node_ambient_occlusion_in, sh_node_ambient_occlusion_out); node_type_init(&ntype, node_shader_init_ambient_occlusion); - node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_ambient_occlusion); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_background.c b/source/blender/nodes/shader/nodes/node_shader_background.c index 5281a9fecb1..5fc9232ba85 100644 --- a/source/blender/nodes/shader/nodes/node_shader_background.c +++ b/source/blender/nodes/shader/nodes/node_shader_background.c @@ -48,8 +48,6 @@ void register_node_type_sh_background(void) sh_node_type_base(&ntype, SH_NODE_BACKGROUND, "Background", NODE_CLASS_SHADER, 0); node_type_socket_templates(&ntype, sh_node_background_in, sh_node_background_out); - node_type_init(&ntype, NULL); - node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_background); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_bevel.c b/source/blender/nodes/shader/nodes/node_shader_bevel.c index 347d82c5506..6988563a76c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bevel.c +++ b/source/blender/nodes/shader/nodes/node_shader_bevel.c @@ -62,7 +62,6 @@ void register_node_type_sh_bevel(void) sh_node_type_base(&ntype, SH_NODE_BEVEL, "Bevel", NODE_CLASS_INPUT, 0); node_type_socket_templates(&ntype, sh_node_bevel_in, sh_node_bevel_out); node_type_init(&ntype, node_shader_init_bevel); - node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, gpu_shader_bevel); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_blackbody.c b/source/blender/nodes/shader/nodes/node_shader_blackbody.c index 95c35affc27..1d86531f7f0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_blackbody.c +++ b/source/blender/nodes/shader/nodes/node_shader_blackbody.c @@ -55,8 +55,6 @@ void register_node_type_sh_blackbody(void) sh_node_type_base(&ntype, SH_NODE_BLACKBODY, "Blackbody", NODE_CLASS_CONVERTER, 0); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_socket_templates(&ntype, sh_node_blackbody_in, sh_node_blackbody_out); - node_type_init(&ntype, NULL); - node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_blackbody); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.c b/source/blender/nodes/shader/nodes/node_shader_brightness.c index 4f375c666de..15383d85d26 100644 --- a/source/blender/nodes/shader/nodes/node_shader_brightness.c +++ b/source/blender/nodes/shader/nodes/node_shader_brightness.c @@ -48,8 +48,6 @@ void register_node_type_sh_brightcontrast(void) sh_node_type_base(&ntype, SH_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR, 0); node_type_socket_templates(&ntype, sh_node_brightcontrast_in, sh_node_brightcontrast_out); - node_type_init(&ntype, NULL); - node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, gpu_shader_brightcontrast); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc index 6f56a562e42..e07b5bd2504 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc @@ -80,7 +80,6 @@ void register_node_type_sh_bsdf_anisotropic() &ntype, file_ns::sh_node_bsdf_anisotropic_in, file_ns::sh_node_bsdf_anisotropic_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, file_ns::node_shader_init_anisotropic); - node_type_storage(&ntype, "", nullptr, nullptr); node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_anisotropic); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc index c2f14d7bcc5..3fe90a32b22 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc @@ -63,8 +63,6 @@ void register_node_type_sh_bsdf_diffuse() node_type_socket_templates( &ntype, file_ns::sh_node_bsdf_diffuse_in, file_ns::sh_node_bsdf_diffuse_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, nullptr); - node_type_storage(&ntype, "", nullptr, nullptr); node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_diffuse); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc index c1b124a7b94..ccbdb5d5039 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc @@ -82,7 +82,6 @@ void register_node_type_sh_bsdf_glass() &ntype, file_ns::sh_node_bsdf_glass_in, file_ns::sh_node_bsdf_glass_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, file_ns::node_shader_init_glass); - node_type_storage(&ntype, "", nullptr, nullptr); node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glass); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc index 13d50e1c519..afcc92c0fe0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc @@ -81,7 +81,6 @@ void register_node_type_sh_bsdf_glossy() &ntype, file_ns::sh_node_bsdf_glossy_in, file_ns::sh_node_bsdf_glossy_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, file_ns::node_shader_init_glossy); - node_type_storage(&ntype, "", nullptr, nullptr); node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glossy); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc index 2cecbb98d90..79a8901e265 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc @@ -59,8 +59,6 @@ void register_node_type_sh_bsdf_hair() node_type_socket_templates( &ntype, file_ns::sh_node_bsdf_hair_in, file_ns::sh_node_bsdf_hair_out); node_type_size(&ntype, 150, 60, 200); - node_type_init(&ntype, nullptr); - node_type_storage(&ntype, "", nullptr, nullptr); node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_hair); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc index 0fdf1afdb77..8c0d3c5e1bd 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc @@ -107,7 +107,6 @@ void register_node_type_sh_bsdf_hair_principled() &ntype, file_ns::sh_node_bsdf_hair_principled_in, file_ns::sh_node_bsdf_hair_principled_out); node_type_size_preset(&ntype, NODE_SIZE_LARGE); node_type_init(&ntype, file_ns::node_shader_init_hair_principled); - node_type_storage(&ntype, "", nullptr, nullptr); node_type_update(&ntype, file_ns::node_shader_update_hair_principled); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc index bd89b68e3ce..ac74e017f25 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc @@ -199,7 +199,6 @@ void register_node_type_sh_bsdf_principled() &ntype, file_ns::sh_node_bsdf_principled_in, file_ns::sh_node_bsdf_principled_out); node_type_size_preset(&ntype, NODE_SIZE_LARGE); node_type_init(&ntype, file_ns::node_shader_init_principled); - node_type_storage(&ntype, "", nullptr, nullptr); node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_principled); node_type_update(&ntype, file_ns::node_shader_update_principled); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc index 3fbccc76495..1b802cbb973 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc @@ -74,7 +74,6 @@ void register_node_type_sh_bsdf_refraction() &ntype, file_ns::sh_node_bsdf_refraction_in, file_ns::sh_node_bsdf_refraction_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, file_ns::node_shader_init_refraction); - node_type_storage(&ntype, "", nullptr, nullptr); node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_r @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs
