Commit: a0edee712a79239133ff840f911f6416d4c41855
Author: Aaron Carlisle
Date:   Wed Jan 5 11:52:30 2022 -0500
Branches: master
https://developer.blender.org/rBa0edee712a79239133ff840f911f6416d4c41855

Cleanup: Remove unused `node_type_exec` for shader node

From what I can tell these are left over from Blender Internal render.

Test still pass locally, also tested a couple eevee scenes.

Reviewed By: JacquesLucke, brecht

Differential Revision: https://developer.blender.org/D13732

===================================================================

M       source/blender/nodes/shader/node_shader_util.cc
M       source/blender/nodes/shader/node_shader_util.hh
M       source/blender/nodes/shader/nodes/node_shader_color_ramp.cc
M       source/blender/nodes/shader/nodes/node_shader_common.cc
M       source/blender/nodes/shader/nodes/node_shader_curves.cc
M       source/blender/nodes/shader/nodes/node_shader_fresnel.cc
M       source/blender/nodes/shader/nodes/node_shader_gamma.cc
M       source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
M       source/blender/nodes/shader/nodes/node_shader_invert.cc
M       source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
M       source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
M       source/blender/nodes/shader/nodes/node_shader_normal.cc
M       source/blender/nodes/shader/nodes/node_shader_normal_map.cc
M       source/blender/nodes/shader/nodes/node_shader_particle_info.cc
M       source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
M       source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
M       source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
M       source/blender/nodes/shader/nodes/node_shader_squeeze.cc
M       source/blender/nodes/shader/nodes/node_shader_vector_transform.cc

===================================================================

diff --git a/source/blender/nodes/shader/node_shader_util.cc 
b/source/blender/nodes/shader/node_shader_util.cc
index 722daa1e4f9..bb377e2607a 100644
--- a/source/blender/nodes/shader/node_shader_util.cc
+++ b/source/blender/nodes/shader/node_shader_util.cc
@@ -67,7 +67,7 @@ void sh_fn_node_type_base(bNodeType *ntype, int type, const 
char *name, short nc
 
 /* ****** */
 
-void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
+static void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
 {
   const float *from = ns->vec;
 
diff --git a/source/blender/nodes/shader/node_shader_util.hh 
b/source/blender/nodes/shader/node_shader_util.hh
index e66ab9c285b..9d4d57d01dd 100644
--- a/source/blender/nodes/shader/node_shader_util.hh
+++ b/source/blender/nodes/shader/node_shader_util.hh
@@ -83,18 +83,11 @@ void sh_fn_node_type_base(struct bNodeType *ntype, int 
type, const char *name, s
 
 /* ********* exec data struct, remains internal *********** */
 
-struct ShaderCallData {
-  /* Empty for now, may be reused if we convert shader to texture nodes. */
-  int dummy;
-};
-
 struct XYZ_to_RGB /* Transposed #imbuf_xyz_to_rgb, passed as 3x vec3. */
 {
   float r[3], g[3], b[3];
 };
 
-void nodestack_get_vec(float *in, short type_in, bNodeStack *ns);
-
 void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, struct 
bNodeStack *ns);
 void node_data_from_gpu_stack(struct bNodeStack *ns, struct GPUNodeStack *gs);
 void node_shader_gpu_bump_tex_coord(struct GPUMaterial *mat,
diff --git a/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc 
b/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc
index ff43885741b..353cbf4ca15 100644
--- a/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc
@@ -37,25 +37,6 @@ static void sh_node_valtorgb_declare(NodeDeclarationBuilder 
&b)
   b.add_output<decl::Float>(N_("Alpha"));
 };
 
-static void node_shader_exec_valtorgb(void *UNUSED(data),
-                                      int UNUSED(thread),
-                                      bNode *node,
-                                      bNodeExecData *UNUSED(execdata),
-                                      bNodeStack **in,
-                                      bNodeStack **out)
-{
-  /* stack order in: fac */
-  /* stack order out: col, alpha */
-
-  if (node->storage) {
-    float fac;
-    nodestack_get_vec(&fac, SOCK_FLOAT, in[0]);
-
-    BKE_colorband_evaluate((ColorBand *)node->storage, fac, out[0]->vec);
-    out[1]->vec[0] = out[0]->vec[3];
-  }
-}
-
 static void node_shader_init_valtorgb(bNodeTree *UNUSED(ntree), bNode *node)
 {
   node->storage = BKE_colorband_add(true);
@@ -181,7 +162,6 @@ void register_node_type_sh_valtorgb()
   node_type_init(&ntype, file_ns::node_shader_init_valtorgb);
   node_type_size_preset(&ntype, NODE_SIZE_LARGE);
   node_type_storage(&ntype, "ColorBand", node_free_standard_storage, 
node_copy_standard_storage);
-  node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_valtorgb);
   node_type_gpu(&ntype, file_ns::gpu_shader_valtorgb);
   ntype.build_multi_function = file_ns::sh_node_valtorgb_build_multi_function;
 
diff --git a/source/blender/nodes/shader/nodes/node_shader_common.cc 
b/source/blender/nodes/shader/nodes/node_shader_common.cc
index b5c908c410b..6f300890f7f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_common.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_common.cc
@@ -35,127 +35,8 @@
 
 #include "RNA_access.h"
 
-static void copy_stack(bNodeStack *to, bNodeStack *from)
-{
-  if (to != from) {
-    copy_v4_v4(to->vec, from->vec);
-    to->data = from->data;
-    to->datatype = from->datatype;
-
-    /* tag as copy to prevent freeing */
-    to->is_copy = 1;
-  }
-}
-
-static void move_stack(bNodeStack *to, bNodeStack *from)
-{
-  if (to != from) {
-    copy_v4_v4(to->vec, from->vec);
-    to->data = from->data;
-    to->datatype = from->datatype;
-    to->is_copy = from->is_copy;
-
-    from->data = nullptr;
-    from->is_copy = 0;
-  }
-}
-
 /**** GROUP ****/
 
-static void *group_initexec(bNodeExecContext *context, bNode *node, 
bNodeInstanceKey key)
-{
-  bNodeTree *ngroup = (bNodeTree *)node->id;
-  bNodeTreeExec *exec;
-
-  if (!ngroup) {
-    return nullptr;
-  }
-
-  /* initialize the internal node tree execution */
-  exec = ntreeShaderBeginExecTree_internal(context, ngroup, key);
-
-  return exec;
-}
-
-static void group_freeexec(void *nodedata)
-{
-  bNodeTreeExec *gexec = (bNodeTreeExec *)nodedata;
-
-  if (gexec) {
-    ntreeShaderEndExecTree_internal(gexec);
-  }
-}
-
-/* Copy inputs to the internal stack.
- */
-static void group_copy_inputs(bNode *gnode, bNodeStack **in, bNodeStack 
*gstack)
-{
-  bNodeTree *ngroup = (bNodeTree *)gnode->id;
-
-  LISTBASE_FOREACH (bNode *, node, &ngroup->nodes) {
-    if (node->type == NODE_GROUP_INPUT) {
-      int a;
-      LISTBASE_FOREACH_INDEX (bNodeSocket *, sock, &node->outputs, a) {
-        bNodeStack *ns = node_get_socket_stack(gstack, sock);
-        if (ns) {
-          copy_stack(ns, in[a]);
-        }
-      }
-    }
-  }
-}
-
-/* Copy internal results to the external outputs.
- */
-static void group_move_outputs(bNode *gnode, bNodeStack **out, bNodeStack 
*gstack)
-{
-  bNodeTree *ngroup = (bNodeTree *)gnode->id;
-
-  LISTBASE_FOREACH (bNode *, node, &ngroup->nodes) {
-    if (node->type == NODE_GROUP_OUTPUT && (node->flag & NODE_DO_OUTPUT)) {
-      int a;
-      LISTBASE_FOREACH_INDEX (bNodeSocket *, sock, &node->inputs, a) {
-        bNodeStack *ns = node_get_socket_stack(gstack, sock);
-        if (ns) {
-          move_stack(out[a], ns);
-        }
-      }
-      break; /* only one active output node */
-    }
-  }
-}
-
-static void group_execute(void *data,
-                          int thread,
-                          struct bNode *node,
-                          bNodeExecData *execdata,
-                          struct bNodeStack **in,
-                          struct bNodeStack **out)
-{
-  bNodeTreeExec *exec = static_cast<bNodeTreeExec *>(execdata->data);
-
-  if (!exec) {
-    return;
-  }
-
-  /* XXX same behavior as trunk: all nodes inside group are executed.
-   * it's stupid, but just makes it work. compo redesign will do this better.
-   */
-  {
-    LISTBASE_FOREACH (bNode *, inode, &exec->nodetree->nodes) {
-      inode->need_exec = 1;
-    }
-  }
-
-  bNodeThreadStack *nts = ntreeGetThreadStack(exec, thread);
-
-  group_copy_inputs(node, in, nts->stack);
-  ntreeExecThreadNodes(exec, nts, data, thread);
-  group_move_outputs(node, out, nts->stack);
-
-  ntreeReleaseThreadStack(nts);
-}
-
 static void group_gpu_copy_inputs(bNode *gnode, GPUNodeStack *in, bNodeStack 
*gstack)
 {
   bNodeTree *ngroup = (bNodeTree *)gnode->id;
@@ -231,7 +112,6 @@ void register_node_type_sh_group()
   node_type_size(&ntype, 140, 60, 400);
   ntype.labelfunc = node_group_label;
   node_type_group_update(&ntype, node_group_update);
-  node_type_exec(&ntype, group_initexec, group_freeexec, group_execute);
   node_type_gpu(&ntype, gpu_group_execute);
 
   nodeRegisterType(&ntype);
@@ -247,6 +127,5 @@ void register_node_type_sh_custom_group(bNodeType *ntype)
     ntype->insert_link = node_insert_link_default;
   }
 
-  node_type_exec(ntype, group_initexec, group_freeexec, group_execute);
   node_type_gpu(ntype, gpu_group_execute);
 }
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc 
b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index 12ac83f35a2..67095561caf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -33,21 +33,6 @@ static void sh_node_curve_vec_declare(NodeDeclarationBuilder 
&b)
   b.add_output<decl::Vector>(N_("Vector"));
 };
 
-static void node_shader_exec_curve_vec(void *UNUSED(data),
-                                       int UNUSED(thread),
-                                       bNode *node,
-                                       bNodeExecData *UNUSED(execdata),
-                                       bNodeStack **in,
-                                       bNodeStack **out)
-{
-  float vec[3];
-
-  /* stack order input:  vec */
-  /* stack order output: vec */
-  nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
-  BKE_curvemapping_evaluate3F((CurveMapping *)node->storage, out[0]->vec, vec);
-}
-
 static void node_shader_init_curve_vec(bNodeTree *UNUSED(ntree), bNode *node)
 {
   node->storage = BKE_curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f);
@@ -163,7 +148,6 @@ void register_node_type_sh_curve_vec()
   node_type_init(&ntype, file_ns::node_shader_init_curve_vec);
   node_type_size_preset(&ntype, NODE_SIZE_LARGE);
   node_type_storage(&ntype, "CurveMapping", node_free_curves, 
node_copy_curves);
-  node_type_exec(&ntype, node_initexec_curves, nullptr, 
file_ns::node_shader_exec_curve_vec);
   node_type_gpu(&ntype, file_ns::gpu_shader_curve_vec);
   ntype.build_multi_function = file_ns::sh_node_curve_vec_build_multi_function;
 
@@ -182,26 +166,6 @@ static void 
sh_node_curve_rgb_declare(NodeDeclarationBuilder &b)
   b.add_output<decl::Color>(N_("Color"));
 };
 
-static void node_shader_exec_curve_rgb(void *UNUSED(data),
-                                       int UNUSED(thread),
-                                       bNode *node,
-                                       bNodeExecData *UNUSED(execdata),
-                                       bNodeStack **in,
-                                       bNodeStack **out)
-{
-  float vec[3];
-  float fac;
-
-  /* stack order input:  vec */
-  /* stack order output: vec */
-  nodestack_get_vec(&fac, SOCK_FLOAT, in[0]);
-  nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
-  BKE_curvemapping_evaluateRGBF((CurveMapping *)node->storage, out[0]->vec, 
vec);
-  if (fac != 1.0f) {
-    interp_v3_v3v3(out[0]->vec, vec, out[0]->vec, fac);
-  }
-}
-
 static void node_shader_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode *node)
 {
   node->storage = BKE_curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
@@ -342,7 +306,6 @@ void register_node_type_sh_curve_rgb()
   node_type_init(&ntype, file_ns::node_shader_init_curve_rgb);
   node_type_size_preset(&ntype, NODE_SIZE_LARGE);
   node_typ

@@ Diff output truncated at 10240 characters. @@

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