Commit: 580c603df08a95a2936380426b1b8c1038cdccf1
Author: Campbell Barton
Date: Fri Dec 3 16:53:18 2021 +1100
Branches: blender-v3.0-release
https://developer.blender.org/rB580c603df08a95a2936380426b1b8c1038cdccf1
Fix T93574: Asset triangulating a mesh
Correct assert for edit-mesh normal calculation.
===================================================================
M source/blender/bmesh/intern/bmesh_mesh_normals.c
===================================================================
diff --git a/source/blender/bmesh/intern/bmesh_mesh_normals.c
b/source/blender/bmesh/intern/bmesh_mesh_normals.c
index 8119d9eb57d..b7dc51abae1 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_normals.c
+++ b/source/blender/bmesh/intern/bmesh_mesh_normals.c
@@ -520,7 +520,8 @@ static int bm_mesh_loops_calc_normals_for_loop(BMesh *bm,
float (*r_lnos)[3],
MLoopNorSpaceArray
*r_lnors_spacearr)
{
- BLI_assert((bm->elem_index_dirty & (BM_FACE | BM_LOOP)) == 0);
+ BLI_assert((bm->elem_index_dirty & BM_LOOP) == 0);
+ BLI_assert((fnos == NULL) || ((bm->elem_index_dirty & BM_FACE) == 0));
BLI_assert((vcos == NULL) || ((bm->elem_index_dirty & BM_VERT) == 0));
UNUSED_VARS_NDEBUG(bm);
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