Commit: f7b8875ed5a5e86375a119847f5cdf8d4719a62d Author: Aleksi Juvani Date: Tue Jan 11 13:02:49 2022 +0100 Branches: blender-v2.83-release https://developer.blender.org/rBf7b8875ed5a5e86375a119847f5cdf8d4719a62d
Fix `PSYS_GLOBAL_HAIR` stripped even if connecting the hair fails After disconnecting hair on an object, if you then hide the particle system, and try connecting the hair again, the operator is cancelled due to `remap_hair_emitter` returning `false` because `target_psmd->mesh_final` is NULL, but `connect_hair` will still strip the `PSYS_GLOBAL_HAIR` flag, which will cause the hair in the hidden particle system to be positioned incorrectly. The correct behavior is to strip the flag only if `remap_hair_emitter` succeeds. Differential Revision: https://developer.blender.org/D13703 =================================================================== M source/blender/editors/physics/particle_object.c =================================================================== diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c index 141315d5200..3bb7d634f2f 100644 --- a/source/blender/editors/physics/particle_object.c +++ b/source/blender/editors/physics/particle_object.c @@ -935,7 +935,9 @@ static bool connect_hair(Depsgraph *depsgraph, Scene *scene, Object *ob, Particl ob->obmat, psys->flag & PSYS_GLOBAL_HAIR, false); - psys->flag &= ~PSYS_GLOBAL_HAIR; + if (ok) { + psys->flag &= ~PSYS_GLOBAL_HAIR; + } return ok; } _______________________________________________ Bf-blender-cvs mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs
