Commit: 5fca280c803b6841e4ef3c162fc3a8a483971089
Author: Hans Goudey
Date:   Thu Jan 20 16:26:43 2022 -0600
Branches: master
https://developer.blender.org/rB5fca280c803b6841e4ef3c162fc3a8a483971089

Fix: Node link drag search doesn't list shader sockets

Shader sockets were only available when dragging from inputs.

===================================================================

M       source/blender/nodes/intern/node_socket_declarations.cc

===================================================================

diff --git a/source/blender/nodes/intern/node_socket_declarations.cc 
b/source/blender/nodes/intern/node_socket_declarations.cc
index 4fef5b96e9f..1e6b77a9620 100644
--- a/source/blender/nodes/intern/node_socket_declarations.cc
+++ b/source/blender/nodes/intern/node_socket_declarations.cc
@@ -509,7 +509,8 @@ bool Shader::can_connect(const bNodeSocket &socket) const
   }
   /* Basic types can convert to shaders, but not the other way around. */
   if (in_out_ == SOCK_IN) {
-    return ELEM(socket.type, SOCK_VECTOR, SOCK_RGBA, SOCK_FLOAT, SOCK_INT, 
SOCK_BOOLEAN);
+    return ELEM(
+        socket.type, SOCK_VECTOR, SOCK_RGBA, SOCK_FLOAT, SOCK_INT, 
SOCK_BOOLEAN, SOCK_SHADER);
   }
   return socket.type == SOCK_SHADER;
 }

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