Commit: 4150ce36e2555a679c2fc5b6f7756977ff7243de
Author: Jeroen Bakker
Date: Fri Jan 21 11:57:31 2022 +0100
Branches: tmp-T95052
https://developer.blender.org/rB4150ce36e2555a679c2fc5b6f7756977ff7243de
Test to see if order of vertex_in matters.
===================================================================
M
source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_merge_info.hh
===================================================================
diff --git
a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_merge_info.hh
b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_merge_info.hh
index c2c0e9fec78..b05bb2703fd 100644
---
a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_merge_info.hh
+++
b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_merge_info.hh
@@ -25,8 +25,8 @@
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_overlays_merge)
- .vertex_in(0, Type::VEC2, "pos")
- .vertex_in(1, Type::VEC2, "texCoord")
+ .vertex_in(0, Type::VEC2, "texCoord")
+ .vertex_in(1, Type::VEC2, "pos")
.vertex_out(smooth_tex_coord_interp_iface)
.fragment_out(0, Type::VEC4, "fragColor")
.push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
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