Commit: 1687903fb813f6656453fbc7c49237b06437370c
Author: Thomas Dinges
Date:   Tue Jan 25 19:45:12 2022 +0100
Branches: master
https://developer.blender.org/rB1687903fb813f6656453fbc7c49237b06437370c

Cleanup: Remove leftover hair fade code in Cycles.

===================================================================

M       intern/cycles/scene/shader_nodes.cpp

===================================================================

diff --git a/intern/cycles/scene/shader_nodes.cpp 
b/intern/cycles/scene/shader_nodes.cpp
index 40d2e0ba814..7f3625c0c69 100644
--- a/intern/cycles/scene/shader_nodes.cpp
+++ b/intern/cycles/scene/shader_nodes.cpp
@@ -4388,9 +4388,6 @@ NODE_DEFINE(HairInfoNode)
   SOCKET_OUT_FLOAT(size, "Length");
   SOCKET_OUT_FLOAT(thickness, "Thickness");
   SOCKET_OUT_NORMAL(tangent_normal, "Tangent Normal");
-#if 0 /* Output for minimum hair width transparency - deactivated. */
-  SOCKET_OUT_FLOAT(fade, "Fade");
-#endif
   SOCKET_OUT_FLOAT(index, "Random");
 
   return type;
@@ -4448,12 +4445,7 @@ void HairInfoNode::compile(SVMCompiler &compiler)
   if (!out->links.empty()) {
     compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_TANGENT_NORMAL, 
compiler.stack_assign(out));
   }
-#if 0
-  out = output("Fade");
-  if(!out->links.empty()) {
-    compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_FADE, 
compiler.stack_assign(out));
-  }
-#endif
+
   out = output("Random");
   if (!out->links.empty()) {
     int attr = compiler.attribute(ATTR_STD_CURVE_RANDOM);

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