Commit: 1687903fb813f6656453fbc7c49237b06437370c
Author: Thomas Dinges
Date: Tue Jan 25 19:45:12 2022 +0100
Branches: master
https://developer.blender.org/rB1687903fb813f6656453fbc7c49237b06437370c
Cleanup: Remove leftover hair fade code in Cycles.
===================================================================
M intern/cycles/scene/shader_nodes.cpp
===================================================================
diff --git a/intern/cycles/scene/shader_nodes.cpp
b/intern/cycles/scene/shader_nodes.cpp
index 40d2e0ba814..7f3625c0c69 100644
--- a/intern/cycles/scene/shader_nodes.cpp
+++ b/intern/cycles/scene/shader_nodes.cpp
@@ -4388,9 +4388,6 @@ NODE_DEFINE(HairInfoNode)
SOCKET_OUT_FLOAT(size, "Length");
SOCKET_OUT_FLOAT(thickness, "Thickness");
SOCKET_OUT_NORMAL(tangent_normal, "Tangent Normal");
-#if 0 /* Output for minimum hair width transparency - deactivated. */
- SOCKET_OUT_FLOAT(fade, "Fade");
-#endif
SOCKET_OUT_FLOAT(index, "Random");
return type;
@@ -4448,12 +4445,7 @@ void HairInfoNode::compile(SVMCompiler &compiler)
if (!out->links.empty()) {
compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_TANGENT_NORMAL,
compiler.stack_assign(out));
}
-#if 0
- out = output("Fade");
- if(!out->links.empty()) {
- compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_FADE,
compiler.stack_assign(out));
- }
-#endif
+
out = output("Random");
if (!out->links.empty()) {
int attr = compiler.attribute(ATTR_STD_CURVE_RANDOM);
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