Commit: 3adcfbf63c985f960c17080097ec998e6f90b6c4
Author: Jeroen Bakker
Date: Fri Feb 4 14:07:06 2022 +0100
Branches: master
https://developer.blender.org/rB3adcfbf63c985f960c17080097ec998e6f90b6c4
Merge branch 'blender-v3.1-release'
===================================================================
===================================================================
diff --cc source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index ed38b4a154c,ab955a9e233..83e6e347ce7
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@@ -586,16 -586,24 +586,24 @@@ static int gizmo_find_intersected_3d_in
* - #GPU_SELECT_PICK_ALL: Use for the same purpose as
#GPU_SELECT_PICK_NEAREST
* when the selection depths need to re-ordered based on a bias.
* */
- const int gpu_select_mode = (use_depth_test ?
- (has_3d_select_bias ?
- /* Using select bias means the
depths need to be
- * re-calculated based on the bias
to pick the best. */
- GPU_SELECT_PICK_ALL :
- /* No bias, just pick the closest. */
- GPU_SELECT_PICK_NEAREST) :
- /* Fast-path (occlusion queries). */
- GPU_SELECT_ALL);
+ const eGPUSelectMode gpu_select_mode =
+ (use_depth_test ? (has_3d_select_bias ?
+ /* Using select bias means the depths need to be
+ * re-calculated based on the bias to pick the
best. */
+ GPU_SELECT_PICK_ALL :
+ /* No bias, just pick the closest. */
+ GPU_SELECT_PICK_NEAREST) :
+ /* Fast-path (occlusion queries). */
+ GPU_SELECT_ALL);
+ /* When switching between modes and the mouse pointer is over a gizmo, the
highlight test is
+ * performed before the viewport is fully initialized (region->draw_buffer
= NULL).
+ * When this is the case we should not use depth testing. */
+ GPUViewport *gpu_viewport = WM_draw_region_get_viewport(region);
+ if (use_depth_test && gpu_viewport == NULL) {
+ return -1;
+ }
+
if (GPU_select_is_cached()) {
GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, gpu_select_mode, 0);
GPU_select_cache_load_id();
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