Commit: 452a7f673190e5161c96ec8a53631a1c89d127b9
Author: Paolo Acampora
Date:   Tue Feb 8 18:08:12 2022 +0100
Branches: master
https://developer.blender.org/rB452a7f673190e5161c96ec8a53631a1c89d127b9

Fix T91871: Symmetrize Armature on custom bone shape

Symmetrize Armature now also symmetrizes the transform of custom bone
shapes.

Adds a new property to `bpy.ops.armature.symmetrize`:

//Parameters//:

- **direction **(enum in ['NEGATIVE_X', 'POSITIVE_X'], (optional)) –
  **Direction**, Which sides to copy from and to (when both are selected)

- **custom_shape **(enum in ['SYMMETRIZE_SAME', 'SYMMETRIZE_ALL',
  'SYMMETRIZE_NONE'], (optional)) – **Custom Shapes**, Wether to
  symmetrize non symmetric custom bone shapes, all custom shapes, or
  none at all

//Rationale//:

Reviewed By: #animation_rigging, Mets, sybren

Maniphest Tasks: T91871

Differential Revision: https://developer.blender.org/D13416

===================================================================

M       source/blender/editors/armature/armature_add.c

===================================================================

diff --git a/source/blender/editors/armature/armature_add.c 
b/source/blender/editors/armature/armature_add.c
index 4a327904ddd..b8a4351357d 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -859,14 +859,28 @@ static void updateDuplicateCustomBoneShapes(bContext *C, 
EditBone *dup_bone, Obj
     Main *bmain = CTX_data_main(C);
     char name_flip[MAX_ID_NAME - 2];
 
+    /* Invert the X location */
+    pchan->custom_translation[0] *= -1;
+    /* Invert the Y rotation */
+    pchan->custom_rotation_euler[1] *= -1;
+    /* Invert the Z rotation */
+    pchan->custom_rotation_euler[2] *= -1;
+
     /* Skip the first two chars in the object name as those are used to store 
object type */
     BLI_string_flip_side_name(name_flip, pchan->custom->id.name + 2, false, 
sizeof(name_flip));
     Object *shape_ob = (Object *)BKE_libblock_find_name(bmain, ID_OB, 
name_flip);
 
+    /* If name_flip doesn't exist, BKE_libblock_find_name() returns 
pchan->custom (best match) */
+    shape_ob = shape_ob == pchan->custom ? NULL : shape_ob;
+
     if (shape_ob != NULL) {
       /* A flipped shape object exists, use it! */
       pchan->custom = shape_ob;
     }
+    else {
+      /* Flip shape */
+      pchan->custom_scale_xyz[0] *= -1;
+    }
   }
 }

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
List details, subscription details or unsubscribe:
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to