Commit: 257ba175fa7e324792ce5f32d5369bcd685b8f55
Author: Jacques Lucke
Date:   Wed Feb 16 15:58:27 2022 +0100
Branches: blender-v3.1-release
https://developer.blender.org/rB257ba175fa7e324792ce5f32d5369bcd685b8f55

Fix: removing anonymous attributes before adding mesh to bmain

This was an issue when e.g. `bpy.data.meshes.new_from_object` was
used on an object that uses geometry nodes.

===================================================================

M       source/blender/blenkernel/intern/mesh_convert.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/mesh_convert.cc 
b/source/blender/blenkernel/intern/mesh_convert.cc
index 87631348188..22e4c3bf13c 100644
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -1236,6 +1236,9 @@ Mesh *BKE_mesh_new_from_object_to_bmain(Main *bmain,
 
   BKE_mesh_nomain_to_mesh(mesh, mesh_in_bmain, nullptr, &CD_MASK_MESH, true);
 
+  /* Anonymous attributes shouldn't exist on original data. */
+  BKE_mesh_anonymous_attributes_remove(mesh_in_bmain);
+
   /* User-count is required because so far mesh was in a limbo, where library 
management does
    * not perform any user management (i.e. copy of a mesh will not increase 
users of materials). */
   BKE_library_foreach_ID_link(

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