Commit: c3d36b71273ad330ad59f0f8a09a5c789bd52a48
Author: Campbell Barton
Date:   Tue Feb 22 09:56:43 2022 +1100
Branches: blender-v3.1-release
https://developer.blender.org/rBc3d36b71273ad330ad59f0f8a09a5c789bd52a48

Cleanup: clang-format

===================================================================

M       intern/opensubdiv/internal/evaluator/shaders/glsl_compute_kernel.glsl
M       source/blender/blenkernel/BKE_animsys.h
M       source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cc
M       source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
M       source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc

===================================================================

diff --git 
a/intern/opensubdiv/internal/evaluator/shaders/glsl_compute_kernel.glsl 
b/intern/opensubdiv/internal/evaluator/shaders/glsl_compute_kernel.glsl
index 2a58fa10ea0..2f60aee0999 100644
--- a/intern/opensubdiv/internal/evaluator/shaders/glsl_compute_kernel.glsl
+++ b/intern/opensubdiv/internal/evaluator/shaders/glsl_compute_kernel.glsl
@@ -24,56 +24,103 @@
 
 
//------------------------------------------------------------------------------
 
-
-layout(local_size_x=WORK_GROUP_SIZE, local_size_y=1, local_size_z=1) in;
+layout(local_size_x = WORK_GROUP_SIZE, local_size_y = 1, local_size_z = 1) in;
 layout(std430) buffer;
 
 // source and destination buffers
 
 uniform int srcOffset = 0;
 uniform int dstOffset = 0;
-layout(binding=0) buffer src_buffer      { float    srcVertexBuffer[]; };
-layout(binding=1) buffer dst_buffer      { float    dstVertexBuffer[]; };
+layout(binding = 0) buffer src_buffer
+{
+  float srcVertexBuffer[];
+};
+layout(binding = 1) buffer dst_buffer
+{
+  float dstVertexBuffer[];
+};
 
-// derivative buffers (if needed)
+  // derivative buffers (if needed)
 
 #if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
 uniform ivec3 duDesc;
 uniform ivec3 dvDesc;
-layout(binding=2) buffer du_buffer   { float duBuffer[]; };
-layout(binding=3) buffer dv_buffer   { float dvBuffer[]; };
+layout(binding = 2) buffer du_buffer
+{
+  float duBuffer[];
+};
+layout(binding = 3) buffer dv_buffer
+{
+  float dvBuffer[];
+};
 #endif
 
 #if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
 uniform ivec3 duuDesc;
 uniform ivec3 duvDesc;
 uniform ivec3 dvvDesc;
-layout(binding=10) buffer duu_buffer   { float duuBuffer[]; };
-layout(binding=11) buffer duv_buffer   { float duvBuffer[]; };
-layout(binding=12) buffer dvv_buffer   { float dvvBuffer[]; };
+layout(binding = 10) buffer duu_buffer
+{
+  float duuBuffer[];
+};
+layout(binding = 11) buffer duv_buffer
+{
+  float duvBuffer[];
+};
+layout(binding = 12) buffer dvv_buffer
+{
+  float dvvBuffer[];
+};
 #endif
 
-// stencil buffers
+  // stencil buffers
 
 #if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
 
 uniform int batchStart = 0;
 uniform int batchEnd = 0;
-layout(binding=4) buffer stencilSizes    { int      _sizes[];   };
-layout(binding=5) buffer stencilOffsets  { int      _offsets[]; };
-layout(binding=6) buffer stencilIndices  { int      _indices[]; };
-layout(binding=7) buffer stencilWeights  { float    _weights[]; };
+layout(binding = 4) buffer stencilSizes
+{
+  int _sizes[];
+};
+layout(binding = 5) buffer stencilOffsets
+{
+  int _offsets[];
+};
+layout(binding = 6) buffer stencilIndices
+{
+  int _indices[];
+};
+layout(binding = 7) buffer stencilWeights
+{
+  float _weights[];
+};
 
-#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
-layout(binding=8) buffer stencilDuWeights { float  _duWeights[]; };
-layout(binding=9) buffer stencilDvWeights { float  _dvWeights[]; };
-#endif
+#  if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
+layout(binding = 8) buffer stencilDuWeights
+{
+  float _duWeights[];
+};
+layout(binding = 9) buffer stencilDvWeights
+{
+  float _dvWeights[];
+};
+#  endif
 
-#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
-layout(binding=13) buffer stencilDuuWeights { float  _duuWeights[]; };
-layout(binding=14) buffer stencilDuvWeights { float  _duvWeights[]; };
-layout(binding=15) buffer stencilDvvWeights { float  _dvvWeights[]; };
-#endif
+#  if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
+layout(binding = 13) buffer stencilDuuWeights
+{
+  float _duuWeights[];
+};
+layout(binding = 14) buffer stencilDuvWeights
+{
+  float _duvWeights[];
+};
+layout(binding = 15) buffer stencilDvvWeights
+{
+  float _dvvWeights[];
+};
+#  endif
 
 uint getGlobalInvocationIndex()
 {
@@ -87,24 +134,36 @@ uint getGlobalInvocationIndex()
 
 #if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
 
-layout(binding=4) buffer patchArray_buffer { OsdPatchArray patchArrayBuffer[]; 
};
-layout(binding=5) buffer patchCoord_buffer { OsdPatchCoord patchCoords[]; };
-layout(binding=6) buffer patchIndex_buffer { int patchIndexBuffer[]; };
-layout(binding=7) buffer patchParam_buffer { OsdPatchParam patchParamBuffer[]; 
};
+layout(binding = 4) buffer patchArray_buffer
+{
+  OsdPatchArray patchArrayBuffer[];
+};
+layout(binding = 5) buffer patchCoord_buffer
+{
+  OsdPatchCoord patchCoords[];
+};
+layout(binding = 6) buffer patchIndex_buffer
+{
+  int patchIndexBuffer[];
+};
+layout(binding = 7) buffer patchParam_buffer
+{
+  OsdPatchParam patchParamBuffer[];
+};
 
 OsdPatchCoord GetPatchCoord(int coordIndex)
 {
-    return patchCoords[coordIndex];
+  return patchCoords[coordIndex];
 }
 
 OsdPatchArray GetPatchArray(int arrayIndex)
 {
-    return patchArrayBuffer[arrayIndex];
+  return patchArrayBuffer[arrayIndex];
 }
 
 OsdPatchParam GetPatchParam(int patchIndex)
 {
-    return patchParamBuffer[patchIndex];
+  return patchParamBuffer[patchIndex];
 }
 
 #endif
@@ -112,141 +171,149 @@ OsdPatchParam GetPatchParam(int patchIndex)
 
//------------------------------------------------------------------------------
 
 struct Vertex {
-    float vertexData[LENGTH];
+  float vertexData[LENGTH];
 };
 
-void clear(out Vertex v) {
-    for (int i = 0; i < LENGTH; ++i) {
-        v.vertexData[i] = 0;
-    }
+void clear(out Vertex v)
+{
+  for (int i = 0; i < LENGTH; ++i) {
+    v.vertexData[i] = 0;
+  }
 }
 
-Vertex readVertex(int index) {
-    Vertex v;
-    int vertexIndex = srcOffset + index * SRC_STRIDE;
-    for (int i = 0; i < LENGTH; ++i) {
-        v.vertexData[i] = srcVertexBuffer[vertexIndex + i];
-    }
-    return v;
+Vertex readVertex(int index)
+{
+  Vertex v;
+  int vertexIndex = srcOffset + index * SRC_STRIDE;
+  for (int i = 0; i < LENGTH; ++i) {
+    v.vertexData[i] = srcVertexBuffer[vertexIndex + i];
+  }
+  return v;
 }
 
-void writeVertex(int index, Vertex v) {
-    int vertexIndex = dstOffset + index * DST_STRIDE;
-    for (int i = 0; i < LENGTH; ++i) {
-        dstVertexBuffer[vertexIndex + i] = v.vertexData[i];
-    }
+void writeVertex(int index, Vertex v)
+{
+  int vertexIndex = dstOffset + index * DST_STRIDE;
+  for (int i = 0; i < LENGTH; ++i) {
+    dstVertexBuffer[vertexIndex + i] = v.vertexData[i];
+  }
 }
 
-void addWithWeight(inout Vertex v, const Vertex src, float weight) {
-    for (int i = 0; i < LENGTH; ++i) {
-        v.vertexData[i] += weight * src.vertexData[i];
-    }
+void addWithWeight(inout Vertex v, const Vertex src, float weight)
+{
+  for (int i = 0; i < LENGTH; ++i) {
+    v.vertexData[i] += weight * src.vertexData[i];
+  }
 }
 
 #if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
-void writeDu(int index, Vertex du) {
-    int duIndex = duDesc.x + index * duDesc.z;
-    for (int i = 0; i < LENGTH; ++i) {
-        duBuffer[duIndex + i] = du.vertexData[i];
-    }
+void writeDu(int index, Vertex du)
+{
+  int duIndex = duDesc.x + index * duDesc.z;
+  for (int i = 0; i < LENGTH; ++i) {
+    duBuffer[duIndex + i] = du.vertexData[i];
+  }
 }
 
-void writeDv(int index, Vertex dv) {
-    int dvIndex = dvDesc.x + index * dvDesc.z;
-    for (int i = 0; i < LENGTH; ++i) {
-        dvBuffer[dvIndex + i] = dv.vertexData[i];
-    }
+void writeDv(int index, Vertex dv)
+{
+  int dvIndex = dvDesc.x + index * dvDesc.z;
+  for (int i = 0; i < LENGTH; ++i) {
+    dvBuffer[dvIndex + i] = dv.vertexData[i];
+  }
 }
 #endif
 
 #if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
-void writeDuu(int index, Vertex duu) {
-    int duuIndex = duuDesc.x + index * duuDesc.z;
-    for (int i = 0; i < LENGTH; ++i) {
-        duuBuffer[duuIndex + i] = duu.vertexData[i];
-    }
+void writeDuu(int index, Vertex duu)
+{
+  int duuIndex = duuDesc.x + index * duuDesc.z;
+  for (int i = 0; i < LENGTH; ++i) {
+    duuBuffer[duuIndex + i] = duu.vertexData[i];
+  }
 }
 
-void writeDuv(int index, Vertex duv) {
-    int duvIndex = duvDesc.x + index * duvDesc.z;
-    for (int i = 0; i < LENGTH; ++i) {
-        duvBuffer[duvIndex + i] = duv.vertexData[i];
-    }
+void writeDuv(int index, Vertex duv)
+{
+  int duvIndex = duvDesc.x + index * duvDesc.z;
+  for (int i = 0; i < LENGTH; ++i) {
+    duvBuffer[duvIndex + i] = duv.vertexData[i];
+  }
 }
 
-void writeDvv(int index, Vertex dvv) {
-    int dvvIndex = dvvDesc.x + index * dvvDesc.z;
-    for (int i = 0; i < LENGTH; ++i) {
-        dvvBuffer[dvvIndex + i] = dvv.vertexData[i];
-    }
+void writeDvv(int index, Vertex dvv)
+{
+  int dvvIndex = dvvDesc.x + index * dvvDesc.z;
+  for (int i = 0; i < LENGTH; ++i) {
+    dvvBuffer[dvvIndex + i] = dvv.vertexData[i];
+  }
 }
 #endif
 
 
//------------------------------------------------------------------------------
 #if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
 
-void main() {
-    int current = int(getGlobalInvocationIndex()) + batchStart;
-
-    if (current>=batchEnd) {
-        return;
-    }
-
-    Vertex dst;
-    clear(dst);
-
-    int offset = _offsets[current],
-        size   = _sizes[current];
-
-    for (int stencil = 0; stencil < size; ++stencil) {
-        int vindex = offset + stencil;
-        addWithWeight(
-            dst, readVertex(_indices[vindex]), _weights[vindex]);
-    }
-
-    writeVertex(current, dst);
-
-#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
-    Vertex du, dv;
-    clear(du);
-    clear(dv);
-    for (int i=0; i<size; ++i) {
-        // expects the compiler optimizes readVertex out here.
-        Vertex src = readVertex(_indices[offset+i]);
-        addWithWeight(du, src, _duWeights[offset+i]);
-        addWithWeight(dv, src, _dvWeights[offset+i]);
-    }
-
-    if (duDesc.y > 0) { // length
-        writeDu(current, du);
-    }
-    if (dvDesc.y > 0) {
-        writeDv(current, dv);
-    }
-#endif
-#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
-    Vertex duu, duv, dvv;
-    clear(duu);
-    clear(duv);
-    clear(dvv);
-    for (int i=0; i<size; ++i) {
-        // expects the compiler optimizes readVertex out here.
-        Vertex src = readVertex(_indices[offset+i]);
-        addWithWeight(duu, src, _duuWeights[offset+i]);
-        addWithWeight(duv, src, _duvWeights[offset+i]);
-        addWithWeight(dvv, src, _dvvWeights[offset+i]);
-    }
-
-    if (duuDesc.y > 0) { // length
-       

@@ Diff output truncated at 10240 characters. @@

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