Commit: c0c840cc3109577476c70ae58ed918dea26b2640
Author: Campbell Barton
Date: Tue Mar 8 14:15:34 2022 +1100
Branches: master
https://developer.blender.org/rBc0c840cc3109577476c70ae58ed918dea26b2640
Cleanup: prefer UNUSED_VARS_NDEBUG for debug only variables
Otherwise it's possible to accidentally use these variables
in debug builds, breaking release builds.
===================================================================
M source/blender/editors/uvedit/uvedit_select.c
===================================================================
diff --git a/source/blender/editors/uvedit/uvedit_select.c
b/source/blender/editors/uvedit/uvedit_select.c
index e574dc0620c..adf78ec6e96 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -1266,12 +1266,11 @@ void ED_uvedit_selectmode_flush(Scene *scene,
BMEditMesh *em)
* For face selections with sticky mode enabled, this can create invalid
selection states. */
void uvedit_select_flush(Scene *scene, BMEditMesh *em)
{
+ ToolSettings *ts = scene->toolsettings;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata,
CD_MLOOPUV);
-#ifndef NDEBUG
- ToolSettings *ts = scene->toolsettings;
BLI_assert((ts->uv_flag & UV_SYNC_SELECTION) == 0);
-#endif
+ UNUSED_VARS_NDEBUG(ts);
BMFace *efa;
BMLoop *l;
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
List details, subscription details or unsubscribe:
https://lists.blender.org/mailman/listinfo/bf-blender-cvs