Commit: ae2172955785e22565e6893054d5659bac834470 Author: Sergey Sharybin Date: Mon Mar 21 10:58:37 2022 +0100 Branches: master https://developer.blender.org/rBae2172955785e22565e6893054d5659bac834470
Cycles: Un-pause render when switching to rendered viewport Consider switching to rendered shading type as a request to start rendering, without requiring to un-pause. This minimizes amount of clicks needed to start rendering after viewport was paused once, and then shading mode got changed. Reviewed By: brecht Differential Revision: https://developer.blender.org/D14244 =================================================================== M intern/cycles/blender/addon/__init__.py =================================================================== diff --git a/intern/cycles/blender/addon/__init__.py b/intern/cycles/blender/addon/__init__.py index 5578e83b19a..74b28b8ea21 100644 --- a/intern/cycles/blender/addon/__init__.py +++ b/intern/cycles/blender/addon/__init__.py @@ -83,6 +83,17 @@ class CyclesRender(bpy.types.RenderEngine): # viewport render def view_update(self, context, depsgraph): if not self.session: + # When starting a new render session in viewport (by switching + # viewport to Rendered shading) unpause the render. The way to think + # of it is: artist requests render, so we start to render. + # Do it for both original and evaluated scene so that Cycles + # immediately reacts to un-paused render. + cscene = context.scene.cycles + cscene_eval = depsgraph.scene_eval.cycles + if cscene.preview_pause or cscene_eval.preview_pause: + cscene.preview_pause = False + cscene_eval.preview_pause = False + engine.create(self, context.blend_data, context.region, context.space_data, context.region_data) _______________________________________________ Bf-blender-cvs mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs
