Commit: b56eaea7947114286a7405d76c5b00b583e29a06 Author: Philipp Oeser Date: Tue Apr 5 17:17:03 2022 +0200 Branches: draw-deferred-compilation-experiment https://developer.blender.org/rBb56eaea7947114286a7405d76c5b00b583e29a06
Fix Empty "Only Axis Aligned" viewing angle depends on object scale This was projecting the unnormalized z scale axis onto the plane defined by the view vector. If object scale was very small, this made the empty still visible at viewing angles far from the object axis. Now use the normalized z scale axis to make this work the same at all object scales. Fixes T97004. Maniphest Tasks: T97004 Differential Revision: https://developer.blender.org/D14557 =================================================================== M source/blender/blenkernel/intern/object.cc =================================================================== diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc index cc68337e570..bafdbb6bb7e 100644 --- a/source/blender/blenkernel/intern/object.cc +++ b/source/blender/blenkernel/intern/object.cc @@ -3974,8 +3974,9 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re } if (visibility_flag & OB_EMPTY_IMAGE_HIDE_NON_AXIS_ALIGNED) { - float3 proj; - project_plane_v3_v3v3(proj, ob->obmat[2], rv3d->viewinv[2]); + float3 proj, ob_z_axis; + normalize_v3_v3(ob_z_axis, ob->obmat[2]); + project_plane_v3_v3v3(proj, ob_z_axis, rv3d->viewinv[2]); const float proj_length_sq = len_squared_v3(proj); if (proj_length_sq > 1e-5f) { return false; _______________________________________________ Bf-blender-cvs mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs
