Commit: dcce4a59a05245807a4b9a50cc331ce307674981 Author: Mikhail Matrosov Date: Tue May 10 18:52:00 2022 +0200 Branches: blender-v3.2-release https://developer.blender.org/rBdcce4a59a05245807a4b9a50cc331ce307674981
Fix T97966: Cycles shadow terminator offset wrong for scaled object instances Differential Revision: https://developer.blender.org/D14893 =================================================================== M intern/cycles/kernel/light/sample.h =================================================================== diff --git a/intern/cycles/kernel/light/sample.h b/intern/cycles/kernel/light/sample.h index 5acfc92cca1..9bbbd5b0d10 100644 --- a/intern/cycles/kernel/light/sample.h +++ b/intern/cycles/kernel/light/sample.h @@ -143,7 +143,7 @@ ccl_device_inline float3 shadow_ray_smooth_surface_offset( float3 n = N[0] * u + N[1] * v + N[2] * w; /* We get away without normalization */ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) { - object_normal_transform(kg, sd, &n); /* Normal x scale, world space */ + object_dir_transform(kg, sd, &n); /* Normal x scale, to world space */ } /* Parabolic approximation */ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs