Revision: 30339
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30339
Author:   jwilkins
Date:     2010-07-14 22:04:02 +0200 (Wed, 14 Jul 2010)

Log Message:
-----------
* removed unneeded autosmooth_overlap, forgot to remove before merge
* replaced omp critical sections, code either crashes or does not function 
correctly without them

Modified Paths:
--------------
    trunk/blender/source/blender/editors/sculpt_paint/sculpt.c

Modified: trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/sculpt.c  2010-07-14 
19:59:32 UTC (rev 30338)
+++ trunk/blender/source/blender/editors/sculpt_paint/sculpt.c  2010-07-14 
20:04:02 UTC (rev 30339)
@@ -229,8 +229,6 @@
        int alt_smooth;
 
        float plane_trim_squared;
-
-       float autosmooth_overlap;
 } StrokeCache;
 
 /* ===== OPENGL =====
@@ -580,7 +578,7 @@
 /* Return modified brush strength. Includes the direction of the brush, 
positive
    values pull vertices, negative values push. Uses tablet pressure and a
    special multiplier found experimentally to scale the strength factor. */
-static float brush_strength(Sculpt *sd, StrokeCache *cache, float feather, 
float overlap)
+static float brush_strength(Sculpt *sd, StrokeCache *cache, float feather)
 {
        Brush *brush = paint_brush(&sd->paint);
 
@@ -590,6 +588,8 @@
        float pressure     = brush->flag & BRUSH_ALPHA_PRESSURE ? 
cache->pressure : 1;
        float pen_flip     = cache->pen_flip ? -1 : 1;
        float invert       = cache->invert ? -1 : 1;
+       float accum        = integrate_overlap(brush);
+       float overlap      = (brush->flag & BRUSH_SPACE_ATTEN && brush->flag & 
BRUSH_SPACE && !(brush->flag & BRUSH_ANCHORED)) && (brush->spacing < 100) ? 
1.0f/accum : 1; // spacing is integer percentage of radius, divide by 50 to get 
normalized diameter
        float flip         = dir * invert * pen_flip;
 
        switch(brush->sculpt_tool){
@@ -912,7 +912,7 @@
                        BLI_pbvh_vertex_iter_end;
                }
 
-               //#pragma omp critical
+               #pragma omp critical
                {
                        add_v3_v3(an, private_an);
                        add_v3_v3(out_flip, private_out_flip);
@@ -1065,7 +1065,7 @@
        BLI_pbvh_node_get_grids(ss->pbvh, node, &grid_indices, &totgrid,
                NULL, &gridsize, &griddata, &gridadj);
 
-       //#pragma omp critical
+       #pragma omp critical
        {
                tmpgrid= MEM_mallocN(sizeof(float)*3*gridsize*gridsize, 
"tmpgrid");
                tmprow=  MEM_mallocN(sizeof(float)*3*gridsize, "tmprow");
@@ -1150,7 +1150,7 @@
                }
        }
 
-       //#pragma omp critical
+       #pragma omp critical
        {
                MEM_freeN(tmpgrid);
                MEM_freeN(tmprow);
@@ -2403,10 +2403,10 @@
 
                if (brush->sculpt_tool != SCULPT_TOOL_SMOOTH && 
brush->autosmooth_factor > 0) {
                        if (brush->flag & BRUSH_INVERSE_SMOOTH_PRESSURE) {
-                               smooth(sd, ss, nodes, totnode, 
brush->autosmooth_factor*(1-ss->cache->pressure)*ss->cache->autosmooth_overlap);
+                               smooth(sd, ss, nodes, totnode, 
brush->autosmooth_factor*(1-ss->cache->pressure));
                        }
                        else {
-                               smooth(sd, ss, nodes, totnode, 
brush->autosmooth_factor*ss->cache->autosmooth_overlap);
+                               smooth(sd, ss, nodes, totnode, 
brush->autosmooth_factor);
                        }
                }
 
@@ -2580,13 +2580,9 @@
        int i;
 
        float feather = calc_symmetry_feather(sd, ss->cache);
-       float accum   = integrate_overlap(brush);
-       float overlap = (brush->flag & BRUSH_SPACE_ATTEN && brush->flag & 
BRUSH_SPACE && !(brush->flag & BRUSH_ANCHORED)) && (brush->spacing < 100) ? 
1.0f/accum : 1; // spacing is integer percentage of radius, divide by 50 to get 
normalized diameter
 
-       ss->cache->autosmooth_overlap = overlap;
+       cache->bstrength= brush_strength(sd, cache, feather);
 
-       cache->bstrength= brush_strength(sd, cache, feather, overlap);
-
        cache->symmetry= symm;
 
        /* symm is a bit combination of XYZ - 1 is mirror X; 2 is Y; 3 is XY; 4 
is Z; 5 is XZ; 6 is YZ; 7 is XYZ */ 


_______________________________________________
Bf-blender-cvs mailing list
Bf-blender-cvs@blender.org
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to