Commit: a10fa6af73235085894ce5c9db45d5e623d5c0f7
Author: Hans Goudey
Date: Sat Jun 4 14:50:15 2022 +0200
Branches: refactor-mesh-hide-generic
https://developer.blender.org/rBa10fa6af73235085894ce5c9db45d5e623d5c0f7
Cleanup: Unused variable
===================================================================
M source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
===================================================================
diff --git
a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
index 6df22e4ed2d..8e141e7067a 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
@@ -181,8 +181,6 @@ static void extract_lines_loose_geom_subdiv(const
DRWSubdivCache *subdiv_cache,
uint *flags_data = static_cast<uint *>(GPU_vertbuf_get_data(flags));
- const MEdge *medge = mr->medge;
-
for (DRWSubdivLooseEdge edge : loose_edges) {
*flags_data++ = mr->edge_hide && mr->edge_hide[edge.coarse_edge_index];
}
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