Commit: a10fa6af73235085894ce5c9db45d5e623d5c0f7
Author: Hans Goudey
Date:   Sat Jun 4 14:50:15 2022 +0200
Branches: refactor-mesh-hide-generic
https://developer.blender.org/rBa10fa6af73235085894ce5c9db45d5e623d5c0f7

Cleanup: Unused variable

===================================================================

M       source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc

===================================================================

diff --git 
a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc 
b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
index 6df22e4ed2d..8e141e7067a 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
@@ -181,8 +181,6 @@ static void extract_lines_loose_geom_subdiv(const 
DRWSubdivCache *subdiv_cache,
 
   uint *flags_data = static_cast<uint *>(GPU_vertbuf_get_data(flags));
 
-  const MEdge *medge = mr->medge;
-
   for (DRWSubdivLooseEdge edge : loose_edges) {
     *flags_data++ = mr->edge_hide && mr->edge_hide[edge.coarse_edge_index];
   }

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