Commit: 5d3df1c2964627758451ea68c79ab3f58fff44aa
Author: Jeroen Bakker
Date: Tue Jun 21 08:27:20 2022 +0200
Branches: master
https://developer.blender.org/rB5d3df1c2964627758451ea68c79ab3f58fff44aa
Cleanup: remove unneeded code in eevee_bloom.
This had to be added to the previous commit.
===================================================================
M source/blender/draw/engines/eevee/eevee_bloom.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c
b/source/blender/draw/engines/eevee/eevee_bloom.c
index adcd56e9184..4528027a9ea 100644
--- a/source/blender/draw/engines/eevee/eevee_bloom.c
+++ b/source/blender/draw/engines/eevee/eevee_bloom.c
@@ -310,14 +310,13 @@ void EEVEE_bloom_output_init(EEVEE_ViewLayerData
*UNUSED(sldata),
{GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(txl->bloom_accum)});
/* Create Pass and shgroup. */
- DRWShadingGroup *grp = eevee_create_bloom_pass("Bloom Accumulate",
- effects,
-
EEVEE_shaders_bloom_resolve_get(use_highres),
- &psl->bloom_accum_ps,
- true,
- true,
- false);
- DRW_shgroup_uniform_bool_copy(grp, "bloomAddBase", false);
+ eevee_create_bloom_pass("Bloom Accumulate",
+ effects,
+ EEVEE_shaders_bloom_resolve_get(use_highres),
+ &psl->bloom_accum_ps,
+ true,
+ true,
+ false);
}
void EEVEE_bloom_output_accumulate(EEVEE_ViewLayerData *UNUSED(sldata),
EEVEE_Data *vedata)
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