Commit: 7306aedca592c2c821795b24da326cb960c4c0de
Author: Jeroen Bakker
Date: Tue Jul 5 15:16:35 2022 +0200
Branches: temp-T95933-object-mode-curve-selection
https://developer.blender.org/rB7306aedca592c2c821795b24da326cb960c4c0de
Use drw_view.winmat for projection matrix.
===================================================================
M
source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
===================================================================
diff --git
a/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
index 6ee32c37b27..f2124895b32 100644
---
a/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
+++
b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
@@ -29,7 +29,7 @@ uint outline_colorid_get(void)
void main()
{
- bool is_persp = (ProjectionMatrix[3][3] == 0.0);
+ bool is_persp = (drw_view.winmat[3][3] == 0.0);
float time, thick_time, thickness;
vec3 center_world_pos, world_pos, tan, binor;
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