Commit: 93253d5dcc2938903ae4de3a23fcdb724d202d44 Author: Khoi Dau Date: Tue Jul 12 11:30:41 2022 -0300 Branches: master https://developer.blender.org/rB93253d5dcc2938903ae4de3a23fcdb724d202d44
Fix T99103: crash when displaying or rendering Grease Pencil object On some hardware/systems, blender may crash when adding, rendering or displaying Grease Pencil objects. In `/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl`, line 35: ``` gpMaterialFlag gp_flag = floatBitsToInt(gp_mat._flag); ``` `gpMaterialFlag` is of type `uint`. This is a mismatched-type assignment that can cause crashes on some hardware/systems with GLSL that do not support implicit type casting. So use `floatBitsToUint` for type conversion. Differential Revision: https://developer.blender.org/D15433 =================================================================== M source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl =================================================================== diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl index 5f5419bac47..b0ee059cb9d 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl @@ -32,7 +32,7 @@ void main() vec3 vert_N; gpMaterial gp_mat = materials[ma1.x + gpMaterialOffset]; - gpMaterialFlag gp_flag = floatBitsToInt(gp_mat._flag); + gpMaterialFlag gp_flag = floatBitsToUint(gp_mat._flag); gl_Position = gpencil_vertex(ma, ma1, _______________________________________________ Bf-blender-cvs mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs
