Commit: 53113a2e571972e835f43217fea217066892e435
Author: Jacques Lucke
Date: Mon Jul 25 11:32:27 2022 +0200
Branches: master
https://developer.blender.org/rB53113a2e571972e835f43217fea217066892e435
Geometry: detect when the sample uv is in multiple triangles
===================================================================
M source/blender/geometry/intern/reverse_uv_sampler.cc
===================================================================
diff --git a/source/blender/geometry/intern/reverse_uv_sampler.cc
b/source/blender/geometry/intern/reverse_uv_sampler.cc
index 54df43db4ea..39fec40333c 100644
--- a/source/blender/geometry/intern/reverse_uv_sampler.cc
+++ b/source/blender/geometry/intern/reverse_uv_sampler.cc
@@ -67,9 +67,9 @@ ReverseUVSampler::Result ReverseUVSampler::sample(const
float2 &query_uv) const
const float z_dist = std::max(-bary_weights.z, bary_weights.z - 1.0f);
const float dist = MAX3(x_dist, y_dist, z_dist);
- if (dist <= 0.0f) {
- /* Return early if the uv coordinate is in the triangle. */
- return Result{ResultType::Ok, &looptri, bary_weights};
+ if (dist <= 0.0f && best_dist <= 0.0f) {
+ /* The uv sample is in multiple triangles. */
+ return Result{ResultType::Multiple};
}
if (dist < best_dist) {
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