Commit: 3dce2469eea5a7c0600136b167c07a137b736ad1
Author: Philipp Oeser
Date:   Wed Sep 14 13:16:03 2022 +0200
Branches: blender-v2.93-release
https://developer.blender.org/rB3dce2469eea5a7c0600136b167c07a137b736ad1

Fix T101046: missing DEG update changing bone layers in editmode

Following {T54811} (and {rBbb92edd1c802}), DEG updates have been added
to the various operators. This has also been done for the layers
operators (see {rBf998bad211ae}, `ARMATURE_OT_bone_layers` has been
marked done in T54811). However, instead of `ARMATURE_OT_bone_layers`,
the update tagging actually happened for `POSE_OT_bone_layers`.

Now do this for `ARMATURE_OT_bone_layers` as well (keep it for
`POSE_OT_bone_layers`, dont think this is wrong there either).

Maniphest Tasks: T101046

Differential Revision: https://developer.blender.org/D15969

===================================================================

M       source/blender/editors/armature/pose_edit.c

===================================================================

diff --git a/source/blender/editors/armature/pose_edit.c 
b/source/blender/editors/armature/pose_edit.c
index f5daa427149..5198976bdaf 100644
--- a/source/blender/editors/armature/pose_edit.c
+++ b/source/blender/editors/armature/pose_edit.c
@@ -1000,6 +1000,7 @@ static int armature_bone_layers_exec(bContext *C, 
wmOperator *op)
 
   /* note, notifier might evolve */
   WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
+  DEG_id_tag_update((ID *)ob->data, ID_RECALC_PARAMETERS);
 
   return OPERATOR_FINISHED;
 }

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