Commit: d4b8e9b69fccf96a3c8035418a9fc1f00f43dee1
Author: Campbell Barton
Date:   Wed Oct 19 17:02:40 2022 +1100
Branches: master
https://developer.blender.org/rBd4b8e9b69fccf96a3c8035418a9fc1f00f43dee1

Cleanup: format

===================================================================

M       source/blender/gpu/metal/mtl_batch.mm

===================================================================

diff --git a/source/blender/gpu/metal/mtl_batch.mm 
b/source/blender/gpu/metal/mtl_batch.mm
index 0d9a3225a51..988fb9b793b 100644
--- a/source/blender/gpu/metal/mtl_batch.mm
+++ b/source/blender/gpu/metal/mtl_batch.mm
@@ -595,8 +595,10 @@ void MTLBatch::prepare_vertex_descriptor_and_bindings(
   desc.reset_vertex_descriptor();
 
   /* Fetch Vertex and Instance Buffers. */
-  Span<MTLVertBuf *> mtl_verts(reinterpret_cast<MTLVertBuf **>(this->verts), 
GPU_BATCH_VBO_MAX_LEN);
-  Span<MTLVertBuf *> mtl_inst(reinterpret_cast<MTLVertBuf **>(this->inst), 
GPU_BATCH_INST_VBO_MAX_LEN);
+  Span<MTLVertBuf *> mtl_verts(reinterpret_cast<MTLVertBuf **>(this->verts),
+                               GPU_BATCH_VBO_MAX_LEN);
+  Span<MTLVertBuf *> mtl_inst(reinterpret_cast<MTLVertBuf **>(this->inst),
+                              GPU_BATCH_INST_VBO_MAX_LEN);
 
   /* SSBO Vertex fetch also passes vertex descriptor information into the 
shader. */
   if (active_shader_->get_uses_ssbo_vertex_fetch()) {

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