Commit: bc8b15f1a532b078fcc4072295c442d140cdbc06 Author: Omar Emara Date: Wed Nov 2 13:55:23 2022 +0200 Branches: master https://developer.blender.org/rBbc8b15f1a532b078fcc4072295c442d140cdbc06
Realtime Compositor: Move shaders to compositor module This patch moves the GLSL shaders and their infos to the compositor module as decided by the EEVEE & Viewport module. This is a non functional change. Differential Revision: https://developer.blender.org/D16360 Reviewed By: Clement Foucault =================================================================== M source/blender/compositor/realtime_compositor/CMakeLists.txt R100 source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl source/blender/compositor/realtime_compositor/shaders/compositor_alpha_crop.glsl R100 source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl source/blender/compositor/realtime_compositor/shaders/compositor_bilateral_blur.glsl R100 source/blender/gpu/shaders/compositor/compositor_blur.glsl source/blender/compositor/realtime_compositor/shaders/compositor_blur.glsl R100 source/blender/gpu/shaders/compositor/compositor_blur_variable_size.glsl source/blender/compositor/realtime_compositor/shaders/compositor_blur_variable_size.glsl R100 source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl source/blender/compositor/realtime_compositor/shaders/compositor_bokeh_image.glsl R100 source/blender/gpu/shaders/compositor/compositor_box_mask.glsl source/blender/compositor/realtime_compositor/shaders/compositor_box_mask.glsl R100 source/blender/gpu/shaders/compositor/compositor_convert.glsl source/blender/compositor/realtime_compositor/shaders/compositor_convert.glsl R100 source/blender/gpu/shaders/compositor/compositor_despeckle.glsl source/blender/compositor/realtime_compositor/shaders/compositor_despeckle.glsl R100 source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl source/blender/compositor/realtime_compositor/shaders/compositor_directional_blur.glsl R100 source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl source/blender/compositor/realtime_compositor/shaders/compositor_edge_filter.glsl R100 source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl source/blender/compositor/realtime_compositor/shaders/compositor_ellipse_mask.glsl R100 source/blender/gpu/shaders/compositor/compositor_filter.glsl source/blender/compositor/realtime_compositor/shaders/compositor_filter.glsl R100 source/blender/gpu/shaders/compositor/compositor_flip.glsl source/blender/compositor/realtime_compositor/shaders/compositor_flip.glsl R100 source/blender/gpu/shaders/compositor/compositor_image_crop.glsl source/blender/compositor/realtime_compositor/shaders/compositor_image_crop.glsl R100 source/blender/gpu/shaders/compositor/compositor_morphological_distance.glsl source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance.glsl R100 source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance_feather.glsl R100 source/blender/gpu/shaders/compositor/compositor_morphological_distance_threshold.glsl source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance_threshold.glsl R100 source/blender/gpu/shaders/compositor/compositor_morphological_step.glsl source/blender/compositor/realtime_compositor/shaders/compositor_morphological_step.glsl R100 source/blender/gpu/shaders/compositor/compositor_normalize.glsl source/blender/compositor/realtime_compositor/shaders/compositor_normalize.glsl R100 source/blender/gpu/shaders/compositor/compositor_parallel_reduction.glsl source/blender/compositor/realtime_compositor/shaders/compositor_parallel_reduction.glsl R100 source/blender/gpu/shaders/compositor/compositor_projector_lens_distortion.glsl source/blender/compositor/realtime_compositor/shaders/compositor_projector_lens_distortion.glsl R100 source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl source/blender/compositor/realtime_compositor/shaders/compositor_realize_on_domain.glsl R100 source/blender/gpu/shaders/compositor/compositor_screen_lens_distortion.glsl source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl R100 source/blender/gpu/shaders/compositor/compositor_set_alpha.glsl source/blender/compositor/realtime_compositor/shaders/compositor_set_alpha.glsl R100 source/blender/gpu/shaders/compositor/compositor_split_viewer.glsl source/blender/compositor/realtime_compositor/shaders/compositor_split_viewer.glsl R100 source/blender/gpu/shaders/compositor/compositor_symmetric_blur.glsl source/blender/compositor/realtime_compositor/shaders/compositor_symmetric_blur.glsl R100 source/blender/gpu/shaders/compositor/compositor_symmetric_separable_blur.glsl source/blender/compositor/realtime_compositor/shaders/compositor_symmetric_separable_blur.glsl R100 source/blender/gpu/shaders/compositor/compositor_tone_map_photoreceptor.glsl source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_photoreceptor.glsl R100 source/blender/gpu/shaders/compositor/compositor_tone_map_simple.glsl source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_simple.glsl R100 source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_alpha_crop_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_bilateral_blur_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_blur_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_blur_variable_size_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_variable_size_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_bokeh_image_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_bokeh_image_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_box_mask_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_box_mask_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_convert_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_despeckle_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_despeckle_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_directional_blur_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_directional_blur_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_edge_filter_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_ellipse_mask_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_ellipse_mask_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_filter_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_flip_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_flip_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_image_crop_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_image_crop_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_feather_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_feather_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_threshold_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_threshold_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_morphological_step_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_step_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_normalize_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_normalize_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_projector_lens_distortion_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_projector_lens_distortion_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_realize_on_domain_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_screen_lens_distortion_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_screen_lens_distortion_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_set_alpha_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_set_alpha_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_split_viewer_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_split_viewer_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_symmetric_blur_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_blur_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_symmetric_separable_blur_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_separable_blur_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_tone_map_photoreceptor_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_photoreceptor_info.hh R100 source/blender/gpu/shaders/compositor/infos/compositor_tone_map_simple_info.hh source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_simple_info.hh R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_alpha_over.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_blur_common.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_blur_common.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_bright_contrast.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_channel_matte.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_chroma_matte.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_balance.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_balance.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_correction.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_correction.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_matte.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_matte.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_spill.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_spill.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_to_luminance.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_difference_matte.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_distance_matte.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_exposure.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_exposure.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_gamma.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_gamma.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_hue_correct.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_hue_saturation_value.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_invert.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_invert.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_luminance_matte.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_main.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_main.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_map_value.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_map_value.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_normal.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_normal.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_posterize.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_posterize.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_separate_combine.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_set_alpha.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_store_output.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_store_output.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_texture_utilities.glsl R100 source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_type_conversion.glsl M source/blender/gpu/CMakeLists.txt M source/blender/gpu/intern/gpu_shader_create_info.cc M source/blender/gpu/intern/gpu_shader_dependency.cc =================================================================== diff --git a/source/blender/compositor/realtime_compositor/CMakeLists.txt b/source/blender/compositor/realtime_compositor/CMakeLists.txt index bab0b5385ec..2402adcadaf 100644 --- a/source/blender/compositor/realtime_compositor/CMakeLists.txt +++ b/source/blender/compositor/realtime_compositor/CMakeLists.txt @@ -68,4 +68,129 @@ set(LIB bf_blenkernel ) +set(GLSL_SRC + shaders/compositor_alpha_crop.glsl + shaders/compositor_bilateral_blur.glsl + shaders/compositor_blur.glsl + shaders/compositor_blur_variable_size.glsl + shaders/compositor_bokeh_image.glsl + shaders/compositor_box_mask.glsl + shaders/compositor_convert.glsl + shaders/compositor_despeckle.glsl + shaders/compositor_directional_blur.glsl + shaders/compositor_edge_filter.glsl + shaders/compositor_ellipse_mask.glsl + shaders/compositor_filter.glsl + shaders/compositor_flip.glsl + shaders/compositor_image_crop.glsl + shaders/compositor_morphological_distance.glsl + shaders/compositor_morphological_distance_feather.glsl + shaders/compositor_morphological_distance_threshold.glsl + shaders/compositor_morphological_step.glsl + shaders/compositor_normalize.glsl + shaders/compositor_parallel_reduction.glsl + shaders/compositor_projector_lens_distortion.glsl + shaders/compositor_realize_on_domain.glsl + shaders/compositor_screen_lens_distortion.glsl + shaders/compositor_set_alpha.glsl + shaders/compositor_split_viewer.glsl + shaders/compositor_symmetric_blur.glsl + shaders/compositor_symmetric_separable_blur.glsl + shaders/compositor_tone_map_photoreceptor.glsl + shaders/compositor_tone_map_simple.glsl + + shaders/library/gpu_shader_compositor_alpha_over.glsl + shaders/library/gpu_shader_compositor_blur_common.glsl + shaders/library/gpu_shader_compositor_bright_contrast.glsl + shaders/library/gpu_shader_compositor_channel_matte.glsl + shaders/library/gpu_shader_compositor_chroma_matte.glsl + shaders/library/gpu_shader_compositor_color_balance.glsl + shaders/library/gpu_shader_compositor_color_correction.glsl + shaders/library/gpu_shader_compositor_color_matte.glsl + shaders/library/gpu_shader_compositor_color_spill.glsl + shaders/library/gpu_shader_compositor_color_to_luminance.glsl + shaders/library/gpu_shader_compositor_difference_matte.glsl + shaders/library/gpu_shader_compositor_distance_matte.glsl + shaders/library/gpu_shader_compositor_exposure.glsl + shaders/library/gpu_shader_compositor_gamma.glsl + shaders/library/gpu_shader_compositor_hue_correct.glsl + shaders/library/gpu_shader_compositor_hue_saturation_value.glsl + shaders/library/gpu_shader_compositor_invert.glsl + shaders/library/gpu_shader_compositor_luminance_matte.glsl + shaders/library/gpu_shader_compositor_main.glsl + shaders/library/gpu_shader_compositor_map_value.glsl + shaders/library/gpu_shader_compositor_normal.glsl + shaders/library/gpu_shader_compositor_posterize.glsl + shaders/library/gpu_shader_compositor_separate_combine.glsl + shaders/library/gpu_shader_compositor_set_alpha.glsl + shaders/library/gpu_shader_compositor_store_output.glsl + shaders/library/gpu_shader_compositor_texture_utilities.glsl + shaders/library/gpu_shader_compositor_type_conversion.glsl +) + +set(GLSL_C) +foreach(GLSL_FILE ${GLSL_SRC}) + data_to_c_simple(${GLSL_FILE} GLSL_C) +endforeach() + +blender_add_lib(bf_compositor_shaders "${GLSL_C}" "" "" "") + +list(APPEND LIB + bf_compositor_shaders +) + +set(GLSL_SOURCE_CONTENT "") +foreach(GLSL_FILE ${GLSL_SRC}) + get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME) + string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME}) + string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n") +endforeach() + +set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_compositor_source_list.h") +file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}") +list(APPEND SRC ${glsl_source_list_file}) +list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR}) + +target_include_directories(bf_compositor_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR}) + +set(SRC_SHADER_CREATE_INFOS + shaders/infos/compositor_alpha_crop_info.hh + shaders/infos/compositor_bilateral_blur_info.hh + shaders/infos/compositor_blur_info.hh + shaders/infos/compositor_blur_variable_size_info.hh + shaders/infos/compositor_bokeh_image_info.hh + shaders/infos/compositor_box_mask_info.hh + shaders/infos/compositor_convert_info.hh + shaders/infos/compositor_despeckle_info.hh + shaders/infos/compositor_directional_blur_info.hh + shaders/infos/compositor_edge_filter_info.hh + shaders/infos/compositor_ellipse_mask_info.hh + shaders/infos/compositor_filter_info.hh + shaders/infos/compositor_flip_info.hh + shaders/infos/compositor_image_crop_info.hh + shaders/infos/compositor_morphological_distance_feather_info.hh + shaders/infos/compositor_morphological_distance_info.hh + shaders/infos/compositor_morphological_distance_threshold_info.hh + shaders/infos/compositor_morphological_step_info.hh + shaders/infos/compositor_normalize_info.hh + shaders/infos/compositor_parallel_reduction_info.hh + shaders/infos/compositor_projector_lens_distortion_info.hh + shaders/infos/compositor_realize_on_domain_info.hh + shaders/infos/compositor_screen_lens_distortion_info.hh + shaders/infos/compositor_set_alpha_info.hh + shaders/infos/compositor_split_viewer_info.hh + shaders/infos/compositor_symmetric_blur_info.hh + shaders/infos/compositor_symmetric_separable_blur_info.hh + shaders/infos/compositor_tone_map_photoreceptor_info.hh + shaders/infos/compositor_tone_map_simple_info.hh +) + +set(SHADER_CREATE_INFOS_CONTENT "") +foreach(DESCRIPTOR_FILE ${SRC_SHADER_CREATE_INFOS}) + string(APPEND SHADER_CREATE_INFOS_CONTENT "#include \"${DESCRIPTOR_FILE}\"\n") +endforeach() + +set(shader_create_info_list_file "${CMAKE_CURRENT_BINARY_DIR}/compositor_shader_create_info_list.hh") +file(GENERATE OUTPUT ${shader_create_info_list_file} CONTENT "${SHADER_CREATE_INFOS_CONTENT}") + blender_add_lib(bf_realtime_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}") diff --git a/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_alpha_crop.glsl similarity index 100% rename from source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl rename to source/blender/compositor/realtime_compositor/shaders/compositor_alpha_crop.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_bilateral_blur.glsl similarity index 100% rename from source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl rename to source/blender/compositor/realtime_compositor/shaders/compositor_bilateral_blur.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_blur.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_blur.glsl similarity index 100% rename from source/blender/gpu/shaders/compositor/compositor_blur.glsl rename to source/blender/compositor/realtime_compositor/shaders/compositor_blur.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_blur_variable_size.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_blur_variable_size.glsl similarity index 100% rename from source/blender/gpu/shaders/compositor/compositor_blur_variable_size.glsl rename to source/blender/compositor/realtime_compositor/shaders/compositor_blur_variable_size.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_bokeh_image.glsl similarity index 100% rename from source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl rename to source/blender/compositor/realtime_compositor/shaders/compositor_bokeh_image.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_box_mask.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_box_mask.glsl similarity index 100% rename from source/blender/gpu/shaders/compositor/compositor_box_mask.glsl rename to source/blender/compositor/realtime_compositor/shaders/compositor_box_mask.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_convert.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_convert.glsl similarity index 100% rename from source/blender/gpu/shaders/compositor/compositor_convert.glsl rename to source/blender/compositor/realtime_compositor/shaders/compositor_convert.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_despeckle.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_despeckle.glsl similarity index 100% rename from source/blender/gpu/shaders/compositor/compositor_despeckle.glsl rename to source/blender/compositor/realtime_compositor/shaders/compositor_despeckle.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_directional_blur.glsl similarity index 100% rename from source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl rename to source/blender/compositor/realtime_compositor/shaders/compositor_directional_blur.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_edge_filter.glsl similarity index 100% rename from source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl rename to source/blender/compositor/realtime_compositor/shaders/compositor_edge_filter.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_ellipse_mask.glsl similarity index 100% rename from source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl rename to source/blender/compositor/realtime_compositor/shaders/compositor_ellipse_mask.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_filter.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_filter.glsl similarity index 100% rename from source/blender/gpu/shaders/ @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs