Commit: 3c089c0a88983b6fcd5ebed7480625fc4c1bf8a8 Author: Joseph Eagar Date: Thu Nov 10 11:30:04 2022 -0800 Branches: master https://developer.blender.org/rB3c089c0a88983b6fcd5ebed7480625fc4c1bf8a8
Sculpt: Fix T102209: Multiresolution levels greater than 6 crashes pbvh->leaf_limit needs to be at least 4 to split nodes original face boundaries properly. =================================================================== M source/blender/blenkernel/intern/pbvh.c =================================================================== diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index 98e89b09060..24ea2de98f6 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -833,7 +833,12 @@ void BKE_pbvh_build_grids(PBVH *pbvh, pbvh->gridkey = *key; pbvh->grid_hidden = grid_hidden; pbvh->subdiv_ccg = subdiv_ccg; - pbvh->leaf_limit = max_ii(LEAF_LIMIT / (gridsize * gridsize), 1); + + /* Ensure leaf limit is at least 4 so there's room + * to split at original face boundaries. + * Fixes T102209. + */ + pbvh->leaf_limit = max_ii(LEAF_LIMIT / (gridsize * gridsize), 4); /* We need the base mesh attribute layout for PBVH draw. */ pbvh->vdata = &me->vdata; _______________________________________________ Bf-blender-cvs mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs
