Commit: b918c079daf591ce95d0951a6914f9d80c69ffcb
Author: Miguel Pozo
Date:   Fri Nov 25 12:43:30 2022 +0100
Branches: blender-v3.4-release
https://developer.blender.org/rBb918c079daf591ce95d0951a6914f9d80c69ffcb

Fix T101402: EEVEE: Wrong Volume transforms

Ensure VolumeUniformPool uses is always incremented when retrieving a buffer in 
alloc().
Otherwise the same buffer will be retrieved for more than one object when 
incrementing the pool size.

Reviewed By: fclem

Maniphest Tasks: T101402

Differential Revision: https://developer.blender.org/D16607

===================================================================

M       source/blender/draw/intern/draw_volume.cc

===================================================================

diff --git a/source/blender/draw/intern/draw_volume.cc 
b/source/blender/draw/intern/draw_volume.cc
index 5c1ce7c3111..78a7fca4e53 100644
--- a/source/blender/draw/intern/draw_volume.cc
+++ b/source/blender/draw/intern/draw_volume.cc
@@ -56,7 +56,6 @@ struct VolumeUniformBufPool {
     if (used >= ubos.size()) {
       VolumeInfosBuf *buf = new VolumeInfosBuf();
       ubos.append(buf);
-      return buf;
     }
     return ubos[used++];
   }

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