Commit: 49723cca426213e091ea4057d4eb1f3f319828a4
Author: Jeroen Bakker
Date: Fri Dec 2 10:29:18 2022 +0100
Branches: temp-vulkan-shader
https://developer.blender.org/rB49723cca426213e091ea4057d4eb1f3f319828a4
Enable OpenGL/Metal shader compilation. (was disabled for debugging).
===================================================================
M source/blender/gpu/intern/gpu_shader_builder.cc
===================================================================
diff --git a/source/blender/gpu/intern/gpu_shader_builder.cc
b/source/blender/gpu/intern/gpu_shader_builder.cc
index 2a573072249..61cf95c6d17 100644
--- a/source/blender/gpu/intern/gpu_shader_builder.cc
+++ b/source/blender/gpu/intern/gpu_shader_builder.cc
@@ -103,9 +103,9 @@ int main(int argc, const char *argv[])
};
blender::Vector<NamedBackend> backends_to_validate;
- //backends_to_validate.append({"OpenGL", GPU_BACKEND_OPENGL});
+ backends_to_validate.append({"OpenGL", GPU_BACKEND_OPENGL});
#ifdef WITH_METAL_BACKEND
- //backends_to_validate.append({"Metal", GPU_BACKEND_METAL});
+ backends_to_validate.append({"Metal", GPU_BACKEND_METAL});
#endif
#ifdef WITH_VULKAN_BACKEND
backends_to_validate.append({"Vulkan", GPU_BACKEND_VULKAN});
@@ -123,6 +123,9 @@ int main(int argc, const char *argv[])
printf("Shader compilation failed for %s backend\n",
backend.name.c_str());
exit_code = 1;
}
+ else {
+ printf("%s backend shader compilation succeeded.\n",
backend.name.c_str());
+ }
builder.exit();
}
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