Commit: bbbe5a38940f0deb8625afbd1a3c24d8df42dd3c
Author: Jeroen Bakker
Date: Fri Dec 2 12:04:18 2022 +0100
Branches: temp-vulkan-shader
https://developer.blender.org/rBbbbe5a38940f0deb8625afbd1a3c24d8df42dd3c
Fix Eevee-next depth of field compilation.
===================================================================
M
source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
===================================================================
diff --git
a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
index 88737ade386..dcfd2a7ea24 100644
---
a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
+++
b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
@@ -26,7 +26,11 @@ shared uint bg_min_coc;
shared uint bg_max_coc;
shared uint bg_min_intersectable_coc;
+#ifdef GPU_VULKAN
+uint dof_tile_large_coc_uint = floatBitsToUint(dof_tile_large_coc);
+#else
const uint dof_tile_large_coc_uint = floatBitsToUint(dof_tile_large_coc);
+#endif
void main()
{
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
List details, subscription details or unsubscribe:
https://lists.blender.org/mailman/listinfo/bf-blender-cvs