Commit: 94e6f87ebc5249b88839e7236bc2aed42b07f4eb Author: Hans Goudey Date: Fri Dec 9 17:12:12 2022 -0600 Branches: geometry-nodes-simulation https://developer.blender.org/rB94e6f87ebc5249b88839e7236bc2aed42b07f4eb
Remove "Persistent Cache" option from the UI I will keep it internally, but for the simulation MVP we want to focus on the most basic "last frame's cache" features at first. =================================================================== M source/blender/nodes/geometry/nodes/node_geo_simulation_output.cc =================================================================== diff --git a/source/blender/nodes/geometry/nodes/node_geo_simulation_output.cc b/source/blender/nodes/geometry/nodes/node_geo_simulation_output.cc index cdbdb4678c3..43d913163a1 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_simulation_output.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_simulation_output.cc @@ -24,11 +24,6 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Geometry>(N_("Geometry")); } -static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) -{ - uiItemR(layout, ptr, "use_persistent_cache", 0, IFACE_("Persistent Cache"), ICON_NONE); -} - static void node_init(bNodeTree * /*tree*/, bNode *node) { NodeGeometrySimulationOutput *data = MEM_cnew<NodeGeometrySimulationOutput>(__func__); @@ -118,7 +113,6 @@ void register_node_type_geo_simulation_output() ntype.initfunc = file_ns::node_init; ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.declare = file_ns::node_declare; - ntype.draw_buttons = file_ns::node_layout; node_type_storage(&ntype, "NodeGeometrySimulationOutput", node_free_standard_storage, _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs