Commit: 40bc5aa7e568ad66c52b34712f02ebceaa6572f2
Author: Hans Goudey
Date:   Sun Dec 11 23:28:01 2022 -0600
Branches: master
https://developer.blender.org/rB40bc5aa7e568ad66c52b34712f02ebceaa6572f2

Cleanup: Comment formatting in normal calculation

But it below the `else` case to make the control flow clearer, since
in the end that is more important. Also clarify the wording and fix
grammar slightly.

===================================================================

M       source/blender/blenkernel/intern/mesh_normals.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/mesh_normals.cc 
b/source/blender/blenkernel/intern/mesh_normals.cc
index b93892b639f..5a15c54df9e 100644
--- a/source/blender/blenkernel/intern/mesh_normals.cc
+++ b/source/blender/blenkernel/intern/mesh_normals.cc
@@ -1451,16 +1451,14 @@ static void loop_split_generator(TaskPool *pool, 
LoopSplitTaskDataCommon *common
             data->lnor_space = BKE_lnor_space_create(lnors_spacearr);
           }
         }
-        /* We *do not need* to check/tag loops as already computed!
-         * Due to the fact a loop only links to one of its two edges,
-         * a same fan *will never be walked more than once!*
-         * Since we consider edges having neighbor polys with inverted
-         * (flipped) normals as sharp, we are sure that no fan will be skipped,
-         * even only considering the case (sharp curr_edge, smooth prev_edge),
-         * and not the alternative (smooth curr_edge, sharp prev_edge).
-         * All this due/thanks to link between normals and loop ordering (i.e. 
winding).
-         */
         else {
+          /* We do not need to check/tag loops as already computed. Due to the 
fact that a loop
+           * only points to one of its two edges, the same fan will never be 
walked more than once.
+           * Since we consider edges that have neighbor polys with inverted 
(flipped) normals as
+           * sharp, we are sure that no fan will be skipped, even only 
considering the case (sharp
+           * current edge, smooth previous edge), and not the alternative 
(smooth current edge,
+           * sharp previous edge). All this due/thanks to the link between 
normals and loop
+           * ordering (i.e. winding). */
           data->ml_curr_index = ml_curr_index;
           data->ml_prev_index = ml_prev_index;
           data->flag = LoopSplitTaskData::Type::Fan;

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