Commit: c1b29c0a36e901aa4c309462ea7e50450297b1ad
Author: Hans Goudey
Date: Tue Dec 20 11:46:17 2022 -0600
Branches: refactor-mesh-corners-generic
https://developer.blender.org/rBc1b29c0a36e901aa4c309462ea7e50450297b1ad
Fix mistake in mask modifier
===================================================================
M source/blender/modifiers/intern/MOD_mask.cc
===================================================================
diff --git a/source/blender/modifiers/intern/MOD_mask.cc
b/source/blender/modifiers/intern/MOD_mask.cc
index e2cb92b2a4b..88c3bd8a49a 100644
--- a/source/blender/modifiers/intern/MOD_mask.cc
+++ b/source/blender/modifiers/intern/MOD_mask.cc
@@ -299,10 +299,10 @@ static void compute_interpolated_polys(const Mesh *mesh,
}
if (0 < in_count && in_count < poly_src.totloop) {
/* Ring search starting at a vertex which is not included in the mask. */
- const int *last_corner_vert = &corner_verts[start];
- bool v_loop_in_mask_last = vertex_mask[*last_corner_vert];
+ int last_corner_vert = corner_verts[start];
+ bool v_loop_in_mask_last = vertex_mask[last_corner_vert];
for (const int j : poly_verts_src.index_range()) {
- const int &corner_vert = corner_verts[(start + 1 + j) %
poly_src.totloop];
+ const int corner_vert = corner_verts[(start + 1 + j) %
poly_src.totloop];
const bool v_loop_in_mask = vertex_mask[corner_vert];
if (v_loop_in_mask && !v_loop_in_mask_last) {
dst_totloop = 3;
@@ -320,7 +320,7 @@ static void compute_interpolated_polys(const Mesh *mesh,
BLI_assert(dst_totloop > 2);
dst_totloop++;
}
- last_corner_vert = &corner_vert;
+ last_corner_vert = corner_vert;
v_loop_in_mask_last = v_loop_in_mask;
}
}
@@ -470,9 +470,9 @@ static void copy_masked_polys_to_new_mesh(const Mesh
&src_mesh,
mp_dst = mp_src;
mp_dst.loopstart = i_ml_dst;
- for (const int i : IndexRange(mp_dst.totloop)) {
- dst_corner_verts[i_ml_dst + i] = src_corner_verts[vertex_map[i_ml_src +
i]];
- dst_corner_edges[i_ml_dst + i] = src_corner_edges[edge_map[i_ml_src +
i]];
+ for (int i : IndexRange(mp_src.totloop)) {
+ dst_corner_verts[i_ml_dst + i] = vertex_map[src_corner_verts[i_ml_src +
i]];
+ dst_corner_edges[i_ml_dst + i] = edge_map[src_corner_edges[i_ml_src +
i]];
}
}
}
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