Commit: 0e1a91d5bb0e6fa6005514ac457a092146a41683
Author: Martijn Versteegh
Date: Sat Dec 31 12:50:11 2022 +0100
Branches: refactor-mesh-uv-map-generic
https://developer.blender.org/rB0e1a91d5bb0e6fa6005514ac457a092146a41683
Rewrite comment to refelct the current plan.
===================================================================
M source/blender/blenkernel/intern/mesh.cc
===================================================================
diff --git a/source/blender/blenkernel/intern/mesh.cc
b/source/blender/blenkernel/intern/mesh.cc
index 7cdf486c417..bce8bb4f8ad 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -517,9 +517,12 @@ static int customdata_compare(
const Span<MLoop> loops_1 = m1->loops();
const Span<MLoop> loops_2 = m2->loops();
- /* TODO(@Baardaap) the uv selection / pin layers are ignored in the
comparisons because
- * the original flags they replace were ignored as well. For completeness it
would be
- * better to compare them as well, but some test files would need to be
updated. */
+ /* The uv selection / pin layers are ignored in the comparisons because
+ * the original flags they replace were ignored as well. Because of the
+ * lazy creation of these layers it would need careful handling of the
+ * test files to compare these layers. For now it has been decided to
+ * skip them.
+ */
for (int i = 0; i < c1->totlayer; i++) {
l1 = &c1->layers[i];
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