Commit: 308bbbe74f14c1a713374136c21e888719c6d411
Author: Martijn Versteegh
Date: Wed Jan 4 11:10:47 2023 +0100
Branches: refactor-mesh-uv-map-generic
https://developer.blender.org/rB308bbbe74f14c1a713374136c21e888719c6d411
Remove CD_FAKE_BWEIGHT, which had popped back up because of a merge mistake
===================================================================
M source/blender/blenkernel/BKE_customdata.h
===================================================================
diff --git a/source/blender/blenkernel/BKE_customdata.h
b/source/blender/blenkernel/BKE_customdata.h
index b725ec3b6ec..67d25c0cd52 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -623,7 +623,6 @@ enum {
CD_FAKE_SEAM = CD_FAKE | 100, /* UV seam flag for edges. */
/* Multiple types of mesh elements... */
- CD_FAKE_BWEIGHT = CD_FAKE | CD_BWEIGHT, /* *sigh*. */
CD_FAKE_UV =
CD_FAKE |
CD_PROP_FLOAT2, /* UV flag, because we handle both loop's UVs and poly's
textures. */
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