Commit: 4c2c114324e0d478e87a9dc71550a51c0f4330e7
Author: Hans Goudey
Date:   Wed Jan 4 22:54:35 2023 -0500
Branches: refactor-mesh-sharp-edge-generic
https://developer.blender.org/rB4c2c114324e0d478e87a9dc71550a51c0f4330e7

Use VArraySpan for sharp edge face set conversion

===================================================================

M       source/blender/editors/sculpt_paint/sculpt_face_set.cc

===================================================================

diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.cc 
b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
index 0484ed9d9c4..ea471778a30 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
@@ -697,7 +697,7 @@ static int sculpt_face_set_init_exec(bContext *C, 
wmOperator *op)
       break;
     }
     case SCULPT_FACE_SETS_FROM_SHARP_EDGES: {
-      const VArray<bool> sharp_edges = 
mesh->attributes().lookup_or_default<bool>(
+      const VArraySpan<bool> sharp_edges = 
mesh->attributes().lookup_or_default<bool>(
           ".sharp_edge", ATTR_DOMAIN_EDGE, false);
       sculpt_face_sets_init_flood_fill(
           ob, [&](const int /*from_face*/, const int edge, const int 
/*to_face*/) -> bool {

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