Commit: b46a426a017bfc4a77af31d3f5566cbb7a54a12a
Author: Martijn Versteegh
Date:   Fri Jan 6 00:17:11 2023 +0100
Branches: refactor-mesh-uv-map-generic
https://developer.blender.org/rBb46a426a017bfc4a77af31d3f5566cbb7a54a12a

Fix incorrect buffer size to hold layer name in attribute lookup

===================================================================

M       source/blender/blenkernel/intern/attribute_access.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/attribute_access.cc 
b/source/blender/blenkernel/intern/attribute_access.cc
index 986df7be722..4db8f2953ba 100644
--- a/source/blender/blenkernel/intern/attribute_access.cc
+++ b/source/blender/blenkernel/intern/attribute_access.cc
@@ -221,7 +221,7 @@ static void *add_generic_custom_data_layer(CustomData 
&custom_data,
                                            const AttributeIDRef &attribute_id)
 {
   if (!attribute_id.is_anonymous()) {
-    char attribute_name_c[MAX_NAME];
+    char attribute_name_c[MAX_CUSTOMDATA_LAYER_NAME];
     attribute_id.name().copy(attribute_name_c);
     return CustomData_add_layer_named(
         &custom_data, data_type, alloctype, layer_data, domain_num, 
attribute_name_c);

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