Commit: 4bd776b90f0de0ad1a3b659326e0c745d2e1ae43
Author: Martijn Versteegh
Date:   Mon Jan 9 19:03:47 2023 +0100
Branches: refactor-mesh-uv-map-generic
https://developer.blender.org/rB4bd776b90f0de0ad1a3b659326e0c745d2e1ae43

Typo in comment.

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M       source/blender/python/bmesh/bmesh_py_types_meshdata.c

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diff --git a/source/blender/python/bmesh/bmesh_py_types_meshdata.c 
b/source/blender/python/bmesh/bmesh_py_types_meshdata.c
index bffa480f353..0ae5e04a59e 100644
--- a/source/blender/python/bmesh/bmesh_py_types_meshdata.c
+++ b/source/blender/python/bmesh/bmesh_py_types_meshdata.c
@@ -5,7 +5,7 @@
  * \ingroup pybmesh
  *
  * This file defines custom-data types which can't be accessed as primitive
- * python types such as #MDeformVert, It also exposed UV map data in a way
+ * python types such as #MDeformVert. It also exposed UV map data in a way
  * compatible with the (removed) #MLoopUV type.
  * MLoopUV used to be a struct containing both the UV information and various
  * selection flags. This has since been split up into a float2 attribute layer

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