Revision: 31288
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31288
Author:   blendix
Date:     2010-08-12 15:58:10 +0200 (Thu, 12 Aug 2010)

Log Message:
-----------
Fix #23238: crash rendering multiple scenes from compositor.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/object/object_bake.c
    trunk/blender/source/blender/editors/render/render_preview.c
    trunk/blender/source/blender/render/extern/include/RE_pipeline.h
    trunk/blender/source/blender/render/intern/include/renderdatabase.h
    trunk/blender/source/blender/render/intern/source/convertblender.c
    trunk/blender/source/blender/render/intern/source/pipeline.c

Modified: trunk/blender/source/blender/editors/object/object_bake.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_bake.c   2010-08-12 
13:41:59 UTC (rev 31287)
+++ trunk/blender/source/blender/editors/object/object_bake.c   2010-08-12 
13:58:10 UTC (rev 31288)
@@ -230,6 +230,7 @@
 
        if(bkr->tot==0) BKE_report(bkr->reports, RPT_ERROR, "No Images found to 
bake to");
        MEM_freeN(bkr);
+       G.rendering = 0;
 }
 
 /* catch esc */
@@ -269,6 +270,7 @@
                WM_jobs_callbacks(steve, bake_startjob, NULL, bake_update, 
NULL);
 
                G.afbreek= 0;
+               G.rendering = 1;
 
                WM_jobs_start(CTX_wm_manager(C), steve);
 

Modified: trunk/blender/source/blender/editors/render/render_preview.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_preview.c        
2010-08-12 13:41:59 UTC (rev 31287)
+++ trunk/blender/source/blender/editors/render/render_preview.c        
2010-08-12 13:58:10 UTC (rev 31288)
@@ -791,7 +791,7 @@
                                lay |= v3d->lay;
                        else lay= v3d->lay;
                        
-                       RE_Database_FromScene(re, scene, lay, 0);               
// 0= dont use camera view
+                       RE_Database_FromScene(re, bmain, scene, lay, 0);        
        // 0= dont use camera view
                        
                        rstats= RE_GetStats(re);
                        if(rstats->convertdone) 

Modified: trunk/blender/source/blender/render/extern/include/RE_pipeline.h
===================================================================
--- trunk/blender/source/blender/render/extern/include/RE_pipeline.h    
2010-08-12 13:41:59 UTC (rev 31287)
+++ trunk/blender/source/blender/render/extern/include/RE_pipeline.h    
2010-08-12 13:58:10 UTC (rev 31288)
@@ -193,7 +193,7 @@
 void RE_SetView (struct Render *re, float mat[][4]);
 
 /* make or free the dbase */
-void RE_Database_FromScene(struct Render *re, struct Scene *scene, unsigned 
int lay, int use_camera_view);
+void RE_Database_FromScene(struct Render *re, struct Main *bmain, struct Scene 
*scene, unsigned int lay, int use_camera_view);
 void RE_Database_Free (struct Render *re);
 
 /* project dbase again, when viewplane/perspective changed */

Modified: trunk/blender/source/blender/render/intern/include/renderdatabase.h
===================================================================
--- trunk/blender/source/blender/render/intern/include/renderdatabase.h 
2010-08-12 13:41:59 UTC (rev 31287)
+++ trunk/blender/source/blender/render/intern/include/renderdatabase.h 
2010-08-12 13:58:10 UTC (rev 31288)
@@ -34,6 +34,7 @@
 struct VlakRen;
 struct VertRen;
 struct HaloRen;
+struct Main;
 struct Material;
 struct Render;
 struct MCol;
@@ -137,7 +138,7 @@
 
 /* convertblender.c */
 void init_render_world(Render *re);
-void RE_Database_FromScene_Vectors(Render *re, struct Scene *sce, unsigned int 
lay);
+void RE_Database_FromScene_Vectors(Render *re, struct Main *bmain, struct 
Scene *sce, unsigned int lay);
 
 
 #endif /* RENDERDATABASE_H */

Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c  
2010-08-12 13:41:59 UTC (rev 31287)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c  
2010-08-12 13:58:10 UTC (rev 31288)
@@ -4889,13 +4889,14 @@
 }
 
 /* used to be 'rotate scene' */
-void RE_Database_FromScene(Render *re, Scene *scene, unsigned int lay, int 
use_camera_view)
+void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int 
lay, int use_camera_view)
 {
        extern int slurph_opt;  /* key.c */
        Scene *sce;
        float mat[4][4];
        float amb[3];
 
+       re->main= bmain;
        re->scene= scene;
        re->lay= lay;
        
@@ -5433,7 +5434,7 @@
        BLI_freelistN(lb);
 }
 
-void RE_Database_FromScene_Vectors(Render *re, Scene *sce, unsigned int lay)
+void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, 
unsigned int lay)
 {
        ObjectInstanceRen *obi, *oldobi;
        StrandSurface *mesh;
@@ -5475,7 +5476,7 @@
        re->strandsurface= strandsurface;
        
        if(!re->test_break(re->tbh))
-               RE_Database_FromScene(re, sce, lay, 1);
+               RE_Database_FromScene(re, bmain, sce, lay, 1);
        
        if(!re->test_break(re->tbh)) {
                for(step= 0; step<2; step++) {

Modified: trunk/blender/source/blender/render/intern/source/pipeline.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/pipeline.c        
2010-08-12 13:41:59 UTC (rev 31287)
+++ trunk/blender/source/blender/render/intern/source/pipeline.c        
2010-08-12 13:58:10 UTC (rev 31288)
@@ -1768,9 +1768,9 @@
        
        /* make render verts/faces/halos/lamps */
        if(render_scene_needs_vector(re))
-               RE_Database_FromScene_Vectors(re, re->scene, re->lay);
+               RE_Database_FromScene_Vectors(re, re->main, re->scene, re->lay);
        else
-          RE_Database_FromScene(re, re->scene, re->lay, 1);
+          RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
        
        threaded_tile_processor(re);
        
@@ -2142,6 +2142,7 @@
        RE_InitState(resc, re, &sce->r, NULL, winx, winy, &re->disprect);
        
        /* still unsure entity this... */
+       resc->main= re->main;
        resc->scene= sce;
        resc->lay= sce->lay;
        


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