Commit: fedb19ccc0c239ac024a285ec109458b58c508ea
Author: Jeroen Bakker
Date:   Tue Jan 17 12:55:04 2023 +0100
Branches: temp-T101739-fix-seam-bleeding-non-manifold
https://developer.blender.org/rBfedb19ccc0c239ac024a285ec109458b58c508ea

Remove obsolete comment.

===================================================================

M       source/blender/blenkernel/intern/pbvh_pixels_copy.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/pbvh_pixels_copy.cc 
b/source/blender/blenkernel/intern/pbvh_pixels_copy.cc
index 7dc352d5ca4..bac3c2fdf87 100644
--- a/source/blender/blenkernel/intern/pbvh_pixels_copy.cc
+++ b/source/blender/blenkernel/intern/pbvh_pixels_copy.cc
@@ -411,8 +411,6 @@ struct Rows {
         BLI_rcti_init(&bounds, x, x, row_number, row_number);
         add_margin(bounds, rows.margin);
         clamp(bounds, rows.resolution);
-        // TODO: improvement is to clamp it with the bounds of the edge that 
is assigned to the
-        // pixel.
 
         float found_distance = std::numeric_limits<float>().max();
         int2 found_source(0);

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