Revision: 32458
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32458
Author:   campbellbarton
Date:     2010-10-14 02:33:39 +0200 (Thu, 14 Oct 2010)

Log Message:
-----------
bugfix [#22161] Drawing of custom shapes in bones

Modified Paths:
--------------
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/editors/space_view3d/drawarmature.c

Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c   2010-10-13 
23:46:42 UTC (rev 32457)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c   2010-10-14 
00:33:39 UTC (rev 32458)
@@ -1384,8 +1384,8 @@
 
 /* ************ READ ID Properties *************** */
 
-void IDP_DirectLinkProperty(IDProperty *prop, int switch_endian, FileData *fd);
-void IDP_LibLinkProperty(IDProperty *prop, int switch_endian, FileData *fd);
+static void IDP_DirectLinkProperty(IDProperty *prop, int switch_endian, 
FileData *fd);
+static void IDP_LibLinkProperty(IDProperty *prop, int switch_endian, FileData 
*fd);
 
 static void IDP_DirectLinkIDPArray(IDProperty *prop, int switch_endian, 
FileData *fd)
 {

Modified: trunk/blender/source/blender/editors/space_view3d/drawarmature.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawarmature.c    
2010-10-13 23:46:42 UTC (rev 32457)
+++ trunk/blender/source/blender/editors/space_view3d/drawarmature.c    
2010-10-14 00:33:39 UTC (rev 32458)
@@ -1565,7 +1565,7 @@
 }
 
 /* assumes object is Armature with pose */
-static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base 
*base, int dt)
+static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base 
*base, int dt, short ghost)
 {
        RegionView3D *rv3d= ar->regiondata;
        Object *ob= base->object;
@@ -1706,9 +1706,11 @@
                                                        }
                                                        
                                                        /* prepare colors */
-                                                       if (arm->flag & 
ARM_POSEMODE)   
+                                                       if(ghost) {
+                                                               /* 13 October 
2009, Disabled this to make ghosting show the right colors (Aligorith) */
+                                                       }
+                                                       else if (arm->flag & 
ARM_POSEMODE)      
                                                                
set_pchan_colorset(ob, pchan);
-#if 0 // XXX - 13 October 2009, Disabled this to make ghosting show the right 
colors (Aligorith)
                                                        else {
                                                                if 
((scene->basact)==base) {
                                                                        if 
(base->flag & (SELECT+BA_WAS_SEL)) UI_ThemeColor(TH_ACTIVE);
@@ -1719,7 +1721,6 @@
                                                                        else 
UI_ThemeColor(TH_WIRE);
                                                                }
                                                        }
-#endif
                                                                
                                                        /* catch exception for 
bone with hidden parent */
                                                        flag= bone->flag;
@@ -2211,7 +2212,7 @@
                
                BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, 
ADT_RECALC_ALL);
                where_is_pose(scene, ob);
-               draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
+               draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE);
        }
        glDisable(GL_BLEND);
        if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2290,7 +2291,7 @@
                
                BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, 
ADT_RECALC_ALL);
                where_is_pose(scene, ob);
-               draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
+               draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE);
        }
        glDisable(GL_BLEND);
        if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2360,7 +2361,7 @@
                        if (CFRA != cfrao) {
                                BKE_animsys_evaluate_animdata(&ob->id, adt, 
(float)CFRA, ADT_RECALC_ALL);
                                where_is_pose(scene, ob);
-                               draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
+                               draw_pose_bones(scene, v3d, ar, base, OB_WIRE, 
TRUE);
                        }
                }
                
@@ -2375,7 +2376,7 @@
                        if (CFRA != cfrao) {
                                BKE_animsys_evaluate_animdata(&ob->id, adt, 
(float)CFRA, ADT_RECALC_ALL);
                                where_is_pose(scene, ob);
-                               draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
+                               draw_pose_bones(scene, v3d, ar, base, OB_WIRE, 
TRUE);
                        }
                }
        }
@@ -2409,7 +2410,7 @@
                /* we use color for solid lighting */
                glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR);
                glEnable(GL_COLOR_MATERIAL);
-               glColor3ub(0,0,0);      // clear spec
+               glColor3ub(255,0,255);  // clear spec
                glDisable(GL_COLOR_MATERIAL);
                
                glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
@@ -2458,7 +2459,7 @@
                                        }
                                }       
                        }
-                       draw_pose_bones(scene, v3d, ar, base, dt);
+                       draw_pose_bones(scene, v3d, ar, base, dt, FALSE);
                        arm->flag &= ~ARM_POSEMODE; 
                        
                        if(ob->mode & OB_MODE_POSE)


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