Revision: 32460
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32460
Author:   campbellbarton
Date:     2010-10-14 04:05:37 +0200 (Thu, 14 Oct 2010)

Log Message:
-----------
bugfix [#21959] 'Apply rotation' to scaled object behaves wrong

Modified Paths:
--------------
    trunk/blender/source/blender/editors/object/object_transform.c

Modified: trunk/blender/source/blender/editors/object/object_transform.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_transform.c      
2010-10-14 01:22:14 UTC (rev 32459)
+++ trunk/blender/source/blender/editors/object/object_transform.c      
2010-10-14 02:05:37 UTC (rev 32460)
@@ -457,8 +457,18 @@
                        object_to_mat3(ob, rsmat);
                else if(apply_scale)
                        object_scale_to_mat3(ob, rsmat);
-               else if(apply_rot)
+               else if(apply_rot) {
+                       float tmat[3][3], timat[3][3];
+
+                       /* simple rotation matrix */
                        object_rot_to_mat3(ob, rsmat);
+
+                       /* correct for scale, note mul_m3_m3m3 has swapped 
args! */
+                       object_scale_to_mat3(ob, tmat);
+                       invert_m3_m3(timat, tmat);
+                       mul_m3_m3m3(rsmat, timat, rsmat);
+                       mul_m3_m3m3(rsmat, rsmat, tmat);
+               }
                else
                        unit_m3(rsmat);
 


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