Revision: 32658
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32658
Author:   gsrb3d
Date:     2010-10-23 00:18:45 +0200 (Sat, 23 Oct 2010)

Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    trunk/blender/release/scripts/modules/extensions_framework/__init__.py
    trunk/blender/release/scripts/modules/extensions_framework/engine.py
    
trunk/blender/release/scripts/modules/extensions_framework/outputs/__init__.py
    
trunk/blender/release/scripts/modules/extensions_framework/outputs/xml_output.py
    trunk/blender/release/scripts/modules/extensions_framework/plugin.py
    trunk/blender/release/scripts/modules/extensions_framework/ui.py
    trunk/blender/release/scripts/modules/extensions_framework/util.py
    trunk/blender/release/scripts/modules/extensions_framework/validate.py

Property Changed:
----------------
    trunk/blender/release/scripts/modules/extensions_framework/__init__.py
    trunk/blender/release/scripts/modules/extensions_framework/engine.py
    
trunk/blender/release/scripts/modules/extensions_framework/outputs/__init__.py
    
trunk/blender/release/scripts/modules/extensions_framework/outputs/xml_output.py
    trunk/blender/release/scripts/modules/extensions_framework/plugin.py
    trunk/blender/release/scripts/modules/extensions_framework/ui.py
    trunk/blender/release/scripts/modules/extensions_framework/util.py
    trunk/blender/release/scripts/modules/extensions_framework/validate.py

Modified: trunk/blender/release/scripts/modules/extensions_framework/__init__.py
===================================================================
--- trunk/blender/release/scripts/modules/extensions_framework/__init__.py      
2010-10-22 18:55:10 UTC (rev 32657)
+++ trunk/blender/release/scripts/modules/extensions_framework/__init__.py      
2010-10-22 22:18:45 UTC (rev 32658)
@@ -1,156 +1,156 @@
-# -*- coding: utf8 -*-
-#
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# --------------------------------------------------------------------------
-# Blender 2.5 Extensions Framework
-# --------------------------------------------------------------------------
-#
-# Authors:
-# Doug Hammond
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, see <http://www.gnu.org/licenses/>.
-#
-# ***** END GPL LICENCE BLOCK *****
-#
-
-import os, time
-import bpy
-
-#----------------------------------------------------------------------------------------------------------------------
 
-
-def log(str, popup=False, module_name='EF'):
-       print("[%s %s] %s" % (module_name, time.strftime('%Y-%b-%d %H:%M:%S'), 
str))
-       if popup:
-               bpy.ops.ef.msg(
-                       msg_type='WARNING',
-                       msg_text=str
-               )
-
-#----------------------------------------------------------------------------------------------------------------------
 
-
-from .ui import EF_OT_msg
-
-bpy.types.register(EF_OT_msg)
-ef_path = os.path.realpath( os.path.dirname(__file__) )
-# log('Extensions_Framework detected and loaded from %s'%ef_path)
-
-del EF_OT_msg, os
-
-#----------------------------------------------------------------------------------------------------------------------
 
-
-class ef(object):
-       '''
-       Extensions Framework base class
-       '''
-       
-       added_property_cache = {}
-
-
-def init_properties(obj, props, cache=True):
-       if not obj in ef.added_property_cache.keys():
-               ef.added_property_cache[obj] = []
-       
-       for prop in props:
-               if cache and prop['attr'] in ef.added_property_cache[obj]:
-                       continue
-               try:
-                       if prop['type'] == 'bool':
-                               t = bpy.props.BoolProperty
-                               a = {k: v for k,v in prop.items() if k in 
['name','description','default']}
-                       elif prop['type'] == 'collection':
-                               t = bpy.props.CollectionProperty
-                               a = {k: v for k,v in prop.items() if k in 
["ptype", "name", "description"]}
-                               a['type'] = a['ptype']
-                               del a['ptype']
-                       elif prop['type'] == 'enum':
-                               t = bpy.props.EnumProperty
-                               a = {k: v for k,v in prop.items() if k in 
["items", "name", "description", "default"]}
-                       elif prop['type'] == 'float':
-                               t = bpy.props.FloatProperty
-                               a = {k: v for k,v in prop.items() if k in 
["name", "description", "min", "max", "soft_min", "soft_max", "default", 
"precision"]}
-                       elif prop['type'] == 'float_vector':
-                               t = bpy.props.FloatVectorProperty
-                               a = {k: v for k,v in prop.items() if k in 
["name", "description", "min", "max", "soft_min", "soft_max", "default", 
"precision", "size", "subtype"]}
-                       elif prop['type'] == 'int':
-                               t = bpy.props.IntProperty
-                               a = {k: v for k,v in prop.items() if k in 
["name", "description", "min", "max", "soft_min", "soft_max", "default"]}
-                       elif prop['type'] == 'pointer':
-                               t = bpy.props.PointerProperty
-                               a = {k: v for k,v in prop.items() if k in 
["ptype", "name", "description"]}
-                               a['type'] = a['ptype']
-                               del a['ptype']
-                       elif prop['type'] == 'string':
-                               t = bpy.props.StringProperty
-                               a = {k: v for k,v in prop.items() if k in 
["name", "description", "maxlen", "default", "subtype"]}
-                       else:
-                               #ef.log('Property type not recognised: %s' % 
prop['type'])
-                               continue
-                       
-                       setattr(obj, prop['attr'], t(**a))
-                       
-                       ef.added_property_cache[obj].append(prop['attr'])
-                       #log('Created property %s.%s' % (obj, prop['attr']))
-               except KeyError:
-                       continue
-
-class declarative_property_group(bpy.types.IDPropertyGroup):
-       
-       controls = [
-               # this list controls the order of property
-               # layout when rendered by a property_group_renderer.
-               # This can be a nested list, where each list
-               # becomes a row in the panel layout.
-               # nesting may be to any depth
-       ]
-       
-       # Include some properties in display based on values of others
-       visibility = {
-               # See ef.validate for test syntax
-       }
-       
-       # engine-specific properties to create in the scene.
-       # Each item should be a dict of args to pass to a 
-       # bpy.types.Scene.<?>Property function, with the exception
-       # of 'type' which is used and stripped by ef
-       properties = [
-               # example:
-               #{
-               #       'type': 'int',
-               #       'attr': 'threads',
-               #       'name': 'Render Threads',
-               #       'description': 'Number of threads to use',
-               #       'default': 1,
-               #       'min': 1,
-               #       'soft_min': 1,
-               #       'max': 64,
-               #       'soft_max': 64
-               #},
-       ]
-       
-       def draw_callback(self, context):
-               '''
-               Sub-classes can override this to get a callback
-               when rendered by a property_group_renderer class
-               '''
-               
-               pass
-       
-       @classmethod
-       def get_exportable_properties(cls):
-               out = []
-               for prop in cls.properties:
-                       if 'save_in_preset' in prop.keys() and 
prop['save_in_preset']:
-                               out.append(prop)
-               return out
+# -*- coding: utf8 -*-
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# --------------------------------------------------------------------------
+# Blender 2.5 Extensions Framework
+# --------------------------------------------------------------------------
+#
+# Authors:
+# Doug Hammond
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, see <http://www.gnu.org/licenses/>.
+#
+# ***** END GPL LICENCE BLOCK *****
+#
+
+import os, time
+import bpy
+
+#----------------------------------------------------------------------------------------------------------------------
 
+
+def log(str, popup=False, module_name='EF'):
+       print("[%s %s] %s" % (module_name, time.strftime('%Y-%b-%d %H:%M:%S'), 
str))
+       if popup:
+               bpy.ops.ef.msg(
+                       msg_type='WARNING',
+                       msg_text=str
+               )
+
+#----------------------------------------------------------------------------------------------------------------------
 
+
+from .ui import EF_OT_msg
+
+bpy.types.register(EF_OT_msg)
+ef_path = os.path.realpath( os.path.dirname(__file__) )
+# log('Extensions_Framework detected and loaded from %s'%ef_path)
+
+del EF_OT_msg, os
+
+#----------------------------------------------------------------------------------------------------------------------
 
+
+class ef(object):
+       '''
+       Extensions Framework base class
+       '''
+       
+       added_property_cache = {}
+
+
+def init_properties(obj, props, cache=True):
+       if not obj in ef.added_property_cache.keys():
+               ef.added_property_cache[obj] = []
+       
+       for prop in props:
+               if cache and prop['attr'] in ef.added_property_cache[obj]:
+                       continue
+               try:
+                       if prop['type'] == 'bool':
+                               t = bpy.props.BoolProperty
+                               a = {k: v for k,v in prop.items() if k in 
['name','description','default']}
+                       elif prop['type'] == 'collection':
+                               t = bpy.props.CollectionProperty
+                               a = {k: v for k,v in prop.items() if k in 
["ptype", "name", "description"]}
+                               a['type'] = a['ptype']
+                               del a['ptype']
+                       elif prop['type'] == 'enum':
+                               t = bpy.props.EnumProperty
+                               a = {k: v for k,v in prop.items() if k in 
["items", "name", "description", "default"]}
+                       elif prop['type'] == 'float':
+                               t = bpy.props.FloatProperty
+                               a = {k: v for k,v in prop.items() if k in 
["name", "description", "min", "max", "soft_min", "soft_max", "default", 
"precision"]}
+                       elif prop['type'] == 'float_vector':
+                               t = bpy.props.FloatVectorProperty
+                               a = {k: v for k,v in prop.items() if k in 
["name", "description", "min", "max", "soft_min", "soft_max", "default", 
"precision", "size", "subtype"]}
+                       elif prop['type'] == 'int':
+                               t = bpy.props.IntProperty
+                               a = {k: v for k,v in prop.items() if k in 
["name", "description", "min", "max", "soft_min", "soft_max", "default"]}
+                       elif prop['type'] == 'pointer':
+                               t = bpy.props.PointerProperty
+                               a = {k: v for k,v in prop.items() if k in 
["ptype", "name", "description"]}
+                               a['type'] = a['ptype']
+                               del a['ptype']
+                       elif prop['type'] == 'string':
+                               t = bpy.props.StringProperty
+                               a = {k: v for k,v in prop.items() if k in 
["name", "description", "maxlen", "default", "subtype"]}
+                       else:
+                               #ef.log('Property type not recognised: %s' % 
prop['type'])
+                               continue
+                       
+                       setattr(obj, prop['attr'], t(**a))
+                       
+                       ef.added_property_cache[obj].append(prop['attr'])
+                       #log('Created property %s.%s' % (obj, prop['attr']))
+               except KeyError:
+                       continue
+
+class declarative_property_group(bpy.types.IDPropertyGroup):
+       
+       controls = [
+               # this list controls the order of property
+               # layout when rendered by a property_group_renderer.
+               # This can be a nested list, where each list
+               # becomes a row in the panel layout.
+               # nesting may be to any depth
+       ]
+       
+       # Include some properties in display based on values of others
+       visibility = {
+               # See ef.validate for test syntax
+       }
+       
+       # engine-specific properties to create in the scene.
+       # Each item should be a dict of args to pass to a 
+       # bpy.types.Scene.<?>Property function, with the exception
+       # of 'type' which is used and stripped by ef
+       properties = [
+               # example:
+               #{
+               #       'type': 'int',
+               #       'attr': 'threads',
+               #       'name': 'Render Threads',
+               #       'description': 'Number of threads to use',
+               #       'default': 1,
+               #       'min': 1,
+               #       'soft_min': 1,
+               #       'max': 64,
+               #       'soft_max': 64
+               #},
+       ]
+       
+       def draw_callback(self, context):
+               '''
+               Sub-classes can override this to get a callback

@@ Diff output truncated at 10240 characters. @@

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