Revision: 32673
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32673
Author:   nicholasbishop
Date:     2010-10-24 04:02:37 +0200 (Sun, 24 Oct 2010)

Log Message:
-----------
Fixed bug #24364, "subsurf modifier causes wire-only meshes to disappear in 
object mode."

* Re-added code to draw loose edge

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c

Modified: trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c        
2010-10-24 00:09:23 UTC (rev 32672)
+++ trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c        
2010-10-24 02:02:37 UTC (rev 32673)
@@ -1151,8 +1151,10 @@
        CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
        CCGSubSurf *ss = ccgdm->ss;
        CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
+       CCGEdgeIterator *ei = ccgSubSurf_getEdgeIterator(ss);
        int gridSize = ccgSubSurf_getGridSize(ss);
-       int start, end, step;
+       int edgeSize = ccgSubSurf_getEdgeSize(ss);
+       int step;
        int useAging;
 
        ccgSubSurf_getUseAgeCounts(ss, &useAging, NULL, NULL, NULL);
@@ -1165,20 +1167,12 @@
                glColor3ub(0, 0, 0);
        }
 
-       if(drawLooseEdges) {
-               start = 0;
-               end = gridSize;
+       if(ccgdm->drawInteriorEdges)
+               step = 1;
+       else
                step = gridSize - 1;
-       }
-       else if(ccgdm->drawInteriorEdges) {
-               start = 1;
-               end = gridSize - 1;
-               step = 1;
-       }
 
-       if(drawLooseEdges && ccgdm->drawInteriorEdges)
-               step = 1;
-
+       /* draw edges using face grids */
        for (; !ccgFaceIterator_isStopped(fi); ccgFaceIterator_next(fi)) {
                CCGFace *f = ccgFaceIterator_getCurrent(fi);
                int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
@@ -1186,13 +1180,13 @@
                for (S=0; S<numVerts; S++) {
                        DMGridData *faceGridData = 
ccgSubSurf_getFaceGridDataArray(ss, f, S);
 
-                       for (y=start; y<end; y+=step) {
+                       for (y=0; y<gridSize; y+=step) {
                                glBegin(GL_LINE_STRIP);
                                for (x=0; x<gridSize; x++)
                                        glVertex3fv(faceGridData[y*gridSize + 
x].co);
                                glEnd();
                        }
-                       for (x=start; x<end; x+=step) {
+                       for (x=0; x<gridSize; x+=step) {
                                glBegin(GL_LINE_STRIP);
                                for (y=0; y<gridSize; y++)
                                        glVertex3fv(faceGridData[y*gridSize + 
x].co);
@@ -1201,6 +1195,24 @@
                }
        }
 
+       /* draw edges with no adjacent face */
+       if(!drawLooseEdges) return;
+       for(; !ccgEdgeIterator_isStopped(ei); ccgEdgeIterator_next(ei))  {
+               CCGEdge *e = ccgEdgeIterator_getCurrent(ei);
+
+               if(!ccgSubSurf_getEdgeNumFaces(e)) {
+                       DMGridData *edgeData = ccgSubSurf_getEdgeDataArray(ss, 
e);
+                       int i;
+
+                       glBegin(GL_LINE_STRIP);
+                       for (i=0; i<edgeSize-1; i++) {
+                               glVertex3fv(edgeData[i].co);
+                               glVertex3fv(edgeData[i+1].co);
+                       }
+                       glEnd();
+               }
+       }
+
        ccgFaceIterator_free(fi);
 }
 static void ccgDM_drawLooseEdges(DerivedMesh *dm) {


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