Revision: 32682
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32682
Author:   campbellbarton
Date:     2010-10-24 13:14:18 +0200 (Sun, 24 Oct 2010)

Log Message:
-----------
reverse merge r32670, turns out this isnt valid C and breaks for MSVC (possibly 
valid C99?, cant find good info on this)
svn merge . -r32670:32669

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/curve.c
    trunk/blender/source/blender/blenkernel/intern/customdata.c
    trunk/blender/source/blender/blenkernel/intern/effect.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/modifiers/intern/MOD_screw.c

Modified: trunk/blender/source/blender/blenkernel/intern/curve.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/curve.c      2010-10-24 
08:06:19 UTC (rev 32681)
+++ trunk/blender/source/blender/blenkernel/intern/curve.c      2010-10-24 
11:14:18 UTC (rev 32682)
@@ -1939,10 +1939,11 @@
 
                /* make perpendicular, modify tan in place, is ok */
                float cross_tmp[3];
+               float zero[3] = {0,0,0};
 
                cross_v3_v3v3(cross_tmp, bevp1->tan, bevp1->dir);
                normalize_v3(cross_tmp);
-               tri_to_quat( bevp1->quat, (float [3]){0,0,0}, cross_tmp, 
bevp1->tan); /* XXX - could be faster */
+               tri_to_quat( bevp1->quat,zero, cross_tmp, bevp1->tan); /* XXX - 
could be faster */
 
                bevp0= bevp1;
                bevp1= bevp2;

Modified: trunk/blender/source/blender/blenkernel/intern/customdata.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/customdata.c 2010-10-24 
08:06:19 UTC (rev 32681)
+++ trunk/blender/source/blender/blenkernel/intern/customdata.c 2010-10-24 
11:14:18 UTC (rev 32682)
@@ -502,7 +502,8 @@
 
        /* Initialize the destination */
        for(i = 0; i < d->totdisp; ++i) {
-               zero_v3(d->disps[i]);
+               float z[3] = {0,0,0};
+               copy_v3_v3(d->disps[i], z);
        }
 
        /* For now, some restrictions on the input */

Modified: trunk/blender/source/blender/blenkernel/intern/effect.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/effect.c     2010-10-24 
08:06:19 UTC (rev 32681)
+++ trunk/blender/source/blender/blenkernel/intern/effect.c     2010-10-24 
11:14:18 UTC (rev 32682)
@@ -1007,7 +1007,8 @@
                                else if(eff->pd->forcefield == PFIELD_TEXTURE)
                                        do_texture_effector(eff, &efd, point, 
force);
                                else {
-                                       float temp1[3]={force[0], force[1], 
force[2]}, temp2[3];
+                                       float temp1[3]={0,0,0}, temp2[3];
+                                       VECCOPY(temp1, force);
 
                                        do_physical_effector(eff, &efd, point, 
force);
                                        

Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2010-10-24 08:06:19 UTC (rev 32681)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2010-10-24 11:14:18 UTC (rev 32682)
@@ -6139,7 +6139,8 @@
                                /* patch for several 3d cards (IBM mostly) that 
crash on glSelect with text drawing */
                                /* but, we also dont draw names for sets or 
duplicators */
                                if(flag == 0) {
-                                       view3d_cached_text_draw_add((float 
[3]){0,0,0}, ob->id.name+2, 10, 0);
+                                       float zero[3]= {0,0,0};
+                                       view3d_cached_text_draw_add(zero, 
ob->id.name+2, 10, 0);
                                }
                        }
                        /*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/

Modified: trunk/blender/source/blender/modifiers/intern/MOD_screw.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_screw.c   2010-10-24 
08:06:19 UTC (rev 32681)
+++ trunk/blender/source/blender/modifiers/intern/MOD_screw.c   2010-10-24 
11:14:18 UTC (rev 32682)
@@ -212,8 +212,9 @@
                        float totlen = len_v3(mtx_tx[3]);
 
                        if(totlen != 0.0f) {
+                               float zero[3]={0.0f, 0.0f, 0.0f};
                                float cp[3];                            
-                               screw_ofs= closest_to_line_v3(cp, mtx_tx[3], 
(float []){0,0,0}, axis_vec);
+                               screw_ofs= closest_to_line_v3(cp, mtx_tx[3], 
zero, axis_vec);
                        }
                        else {
                                screw_ofs= 0.0f;


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to